READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Evolve (.PAK)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
michalss
Moderator
Posts: 941
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 134 times

Re: Evolve (.PAK)

Post by michalss » Mon Feb 23, 2015 10:10 am

can you please share key with me on PM ??
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

Kein
advanced
Posts: 44
Joined: Fri Nov 06, 2009 12:57 pm

Re: Evolve (.PAK)

Post by Kein » Mon Feb 23, 2015 4:27 pm

michalss wrote:can you please share key with me on PM ??
If he does - let me know too?

StuKKa
ultra-n00b
Posts: 6
Joined: Sat May 21, 2011 4:41 pm

Re: Evolve (.PAK)

Post by StuKKa » Tue Feb 24, 2015 11:04 pm

I need the key too. Would be nice ... Thank you

User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 183 times
Contact:

Re: Evolve (.PAK)

Post by cra0 » Wed Feb 25, 2015 9:19 am

Guys seriously it's not even hard

Download the 64bit version of this
http://www.ntcore.com/exsuite.php

find the running process then go into the modules of it

rightclick the module Evolve.exe or what ever the retail one is called

"Dump PE" save it somewhere
Image

Open it inside of IDA and look for what i posted before.

StuKKa
ultra-n00b
Posts: 6
Joined: Sat May 21, 2011 4:41 pm

Re: Evolve (.PAK)

Post by StuKKa » Wed Feb 25, 2015 7:58 pm

If you never worked this way, it's a bit confusing.
I found the point in the file, but what do you mean "load into rax register"?
A little bit more context would help.

User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 183 times
Contact:

Re: Evolve (.PAK)

Post by cra0 » Thu Feb 26, 2015 8:56 am

StuKKa wrote:If you never worked this way, it's a bit confusing.
I found the point in the file, but what do you mean "load into rax register"?
A little bit more context would help.
lea rax, unk_142643C10

lea == load effective address in the register

it loads the address of the byte[] so unk_142643C10 if you look in IDA you can see the byte array values
Image etc etc

There are two keys note

StuKKa
ultra-n00b
Posts: 6
Joined: Sat May 21, 2011 4:41 pm

Re: Evolve (.PAK)

Post by StuKKa » Thu Feb 26, 2015 8:28 pm

Thank you, but it doesn't really worked out as expected (still could not extract, rsa error). Maybe I'm waiting for the models and skins to be published by someone, to create good render images of them for a small wiki (i don't like this ingame screenshots where you could see nothing of the details).
But thanks for the help, nice to see how to get into the file. Never thought about such a way.

dss539
ultra-n00b
Posts: 5
Joined: Sat Mar 21, 2015 11:02 pm
Has thanked: 4 times
Been thanked: 1 time

Re: Evolve (.PAK)

Post by dss539 » Sat Mar 21, 2015 11:12 pm

Sir Kane wrote:http://sktest.aruarose.com/PakDecrypt_Evolve.7z

Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
What did you have to change to make this support Evolve's format?
I recompiled the Crysis 3 PakDecrypt with the correct 140 byte key and the correct XXTea keys, but just like volfin's attempt, this yielded 0B zip files.
The extraction failed in ProcessCDR when checking the ehdr.Size.
Actual value 6, expected value 8.

Furthermore, I also tried your modified exe. This was more successful. Your version outputs .pak.zip files that are ~2kb smaller than the original .pak files.
However, 7-Zip is unable to open this file.
Have I misunderstood something?

Sir Kane
veteran
Posts: 98
Joined: Mon Aug 06, 2012 4:14 am
Been thanked: 77 times

Re: Evolve (.PAK)

Post by Sir Kane » Mon Mar 23, 2015 10:30 pm

The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used.

7zip opens the decrypted files just fine for me.

dss539
ultra-n00b
Posts: 5
Joined: Sat Mar 21, 2015 11:02 pm
Has thanked: 4 times
Been thanked: 1 time

Re: Evolve (.PAK)

Post by dss539 » Tue Mar 24, 2015 5:09 am

Sir Kane wrote:The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used.

7zip opens the decrypted files just fine for me.
You're right.
I was stupidly using the wrong key.
Got it all sorted out, now. Thanks very much!

I am still curious about the exact source code you used, if you are interested in sharing.

User avatar
lumekano
advanced
Posts: 57
Joined: Sat Feb 25, 2012 2:20 pm
Has thanked: 38 times
Been thanked: 9 times

Re: Evolve (.PAK)

Post by lumekano » Sat Apr 04, 2015 7:07 pm

Hmm....Only Closed Beta Should Work Right? :[
UnKnown

dss539
ultra-n00b
Posts: 5
Joined: Sat Mar 21, 2015 11:02 pm
Has thanked: 4 times
Been thanked: 1 time

Re: Evolve (.PAK)

Post by dss539 » Sat Apr 04, 2015 7:55 pm

lumekano wrote:Hmm....Only Closed Beta Should Work Right? :[
No, retail also works if you use the correct key.

User avatar
lumekano
advanced
Posts: 57
Joined: Sat Feb 25, 2012 2:20 pm
Has thanked: 38 times
Been thanked: 9 times

Re: Evolve (.PAK)

Post by lumekano » Sun Apr 05, 2015 1:12 am

ok Thx if That So...

btw , This is my Key ( rax, unk_14008C9B6 ) I'm Really Getting Stuck if I Try Looking For Key ( hex View ) in The IDA, Anyways Can U Gave Example Where's I Put The Key And How I Put Keys in the RSAKeyData.bin or Anyone Plz, Srry About Noobs, cuz This is My First Time Use That Program ( I Know is Super Easy )

address in the register ???

array values ???

What is Worst Shame... :|
UnKnown

dss539
ultra-n00b
Posts: 5
Joined: Sat Mar 21, 2015 11:02 pm
Has thanked: 4 times
Been thanked: 1 time

Re: Evolve (.PAK)

Post by dss539 » Sun Apr 05, 2015 6:05 am

Use a hex editor to write 140 bytes in the bin file.
As for finding the key, I really just lucked into it.
I spent a long time looking for it. The previously posted instructions weren't much help, even though theoretically they should have been.
Clearly I don't know what I'm doing.

However, I searched the entire dump for a string of bytes that looked similar to the previously mentioned key.

User avatar
lumekano
advanced
Posts: 57
Joined: Sat Feb 25, 2012 2:20 pm
Has thanked: 38 times
Been thanked: 9 times

Re: Evolve (.PAK)

Post by lumekano » Sun Apr 05, 2015 9:32 am

dss539 wrote:Use a hex editor to write 140 bytes in the bin file.
As for finding the key, I really just lucked into it.
I spent a long time looking for it. The previously posted instructions weren't much help, even though theoretically they should have been.
Clearly I don't know what I'm doing.

However, I searched the entire dump for a string of bytes that looked similar to the previously mentioned key.
Huh?????? I thought Was impossible, Anyways thx to u cra0 and dss539 it Works.

So Hmm... Maybe I Will Update All Char Soon If Someone Ask Me About Download.
UnKnown

Post Reply