The Original Forum. Game archives, full of resources. How to open them? Get help here.
-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Wed Apr 27, 2005 12:03 am
this would help my current project if their was support for these formats
this rar contains 3 formats .bin .dat and .snd
http://fmhq.mustangfreak.us/stuff/Bin%2 ... %20MKT.rar
as this would help me grab sounds and maybe sprites from the files for other needed projects with MK characters

-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Thu Apr 28, 2005 3:22 am
guess no one is interested.....
-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Thu Apr 28, 2005 4:11 am
ok thanks
this will really help out my up and coming project
-
Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
-
Contact:
Post
by Mr.Mouse » Thu Apr 28, 2005 7:12 am
Acidfmhq wrote:guess no one is interested.....
Patience is a virtue...as they say...

-
friendsofwatto
- VVIP member

- Posts: 535
- Joined: Wed Jun 30, 2004 3:01 pm
- Location: Australia
- Been thanked: 13 times
-
Contact:
Post
by friendsofwatto » Thu Apr 28, 2005 8:57 am
Here is the format of the *.snd files
Code: Select all
+-----------------------------+
| Mortal Kombat Trilogy *.snd |
+-----------------------------+
4 - Number Of Files
// for each file
4 - File Offset
I couldn't really get anything out of the other files though.
WATTO
watto@watto.org
http://www.watto.org
-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Thu Apr 28, 2005 9:13 am
well that sux you wasn't able to get ne thing out of the other files
but at least ya found one of them

-
friendsofwatto
- VVIP member

- Posts: 535
- Joined: Wed Jun 30, 2004 3:01 pm
- Location: Australia
- Been thanked: 13 times
-
Contact:
Post
by friendsofwatto » Thu Apr 28, 2005 3:21 pm
OK, here is the script ...
Code: Select all
Get FNum Long 0 ;
Set FNum1 Long FNum ;
Math FNum1 -= 1 ;
For n = 1 to FNum1 ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos Next 0 ;
Get FS Long 0 ;
Math FS -= FO ;
GoTo Next 0 ;
Log "" FO FOO FS 0 ;
Next n ;
SavePos FOO 0 ;
Get FO Long 0 ;
GoTo EOF 0 ;
SavePos FS 0 ;
Math FS -= FO ;
Log "" FO FOO FS 0 ;
I have compiled the script and attached it to this message, so just use that one rather than fiddling around with the Scriptor. Just load up MexCom and go to Tools-->Use Custom BMS Script (or something like that). Note that I havn't tested it on the actual archive, but it should work OK.
WATTO
watto@watto.org
http://www.watto.org
You do not have the required permissions to view the files attached to this post.
-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Thu Apr 28, 2005 3:47 pm
well I wouldn't be able to do that till the new MexBinderPlus is released as I can't do Use Custom BMS Script in the current version
and the old one gives me Class does not support Automation or something...
but thanks for helping

-
Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
-
Contact:
Post
by Mr.Mouse » Thu Apr 28, 2005 4:18 pm
Well, you CAN use it, of course...

-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Thu Apr 28, 2005 4:34 pm
well I was able to open the .snd file with game extactor and all the files within it are .wav

can get sounds easy now...
so I decided to do the same for the other files but I have no clue what file extension the files are.....
I have attached a rar file with the files from the dat and bin hope you can help thanks in advance
You do not have the required permissions to view the files attached to this post.
-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Fri Apr 29, 2005 4:08 pm
ne one going to take a look at those
-
Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
-
Contact:
Post
by Mr.Mouse » Fri Apr 29, 2005 4:17 pm
Look, we are busy men, investigating multiple formats at any given FREE time. OUR free time.
The files you have attached don't resemble anything I've seen at a quick glance, so file extensions are a little impossible to come up with.
-
Acidfmhq
- beginner
- Posts: 20
- Joined: Tue Apr 26, 2005 11:19 pm
-
Contact:
Post
by Acidfmhq » Fri Apr 29, 2005 4:24 pm
oh ok sorry...
just wondering if ya could help I can still get the gfx the old way I was doing it
at least I can now rip the sounds right from the files
