Mortal Kombat Trilogy PC 3 files

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Acidfmhq
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Mortal Kombat Trilogy PC 3 files

Post by Acidfmhq » Wed Apr 27, 2005 12:03 am

this would help my current project if their was support for these formats

this rar contains 3 formats .bin .dat and .snd
http://fmhq.mustangfreak.us/stuff/Bin%2 ... %20MKT.rar

as this would help me grab sounds and maybe sprites from the files for other needed projects with MK characters :D

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Post by Acidfmhq » Thu Apr 28, 2005 3:22 am

guess no one is interested.....
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Post by friendsofwatto » Thu Apr 28, 2005 3:44 am

sure we are interested, we just need some time because we do much more than just working on game archives. We will take a look at this as soon as we can.

Thanks.

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Post by Acidfmhq » Thu Apr 28, 2005 4:11 am

ok thanks :D

this will really help out my up and coming project
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Post by Mr.Mouse » Thu Apr 28, 2005 7:12 am

Acidfmhq wrote:guess no one is interested.....
Patience is a virtue...as they say... :wink:

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Post by friendsofwatto » Thu Apr 28, 2005 8:57 am

Here is the format of the *.snd files

Code: Select all

+-----------------------------+
| Mortal Kombat Trilogy *.snd |
+-----------------------------+

4 - Number Of Files

// for each file
  4 - File Offset

I couldn't really get anything out of the other files though.

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Post by Acidfmhq » Thu Apr 28, 2005 9:13 am

well that sux you wasn't able to get ne thing out of the other files

but at least ya found one of them :)
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Post by friendsofwatto » Thu Apr 28, 2005 3:21 pm

OK, here is the script ...

Code: Select all

Get FNum Long 0 ;
Set FNum1 Long FNum ;
Math FNum1 -= 1 ;
For n = 1 to FNum1 ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos Next 0 ;
Get FS Long 0 ;
Math FS -= FO ;
GoTo Next 0 ;
Log "" FO FOO FS 0 ;
Next n ;
SavePos FOO 0 ;
Get FO Long 0 ;
GoTo EOF 0 ;
SavePos FS 0 ;
Math FS -= FO ;
Log "" FO FOO FS 0 ;
I have compiled the script and attached it to this message, so just use that one rather than fiddling around with the Scriptor. Just load up MexCom and go to Tools-->Use Custom BMS Script (or something like that). Note that I havn't tested it on the actual archive, but it should work OK.

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Post by Acidfmhq » Thu Apr 28, 2005 3:47 pm

well I wouldn't be able to do that till the new MexBinderPlus is released as I can't do Use Custom BMS Script in the current version

and the old one gives me Class does not support Automation or something...

but thanks for helping :)
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Post by Mr.Mouse » Thu Apr 28, 2005 4:18 pm

Well, you CAN use it, of course...;)

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Post by Acidfmhq » Thu Apr 28, 2005 4:34 pm

well I was able to open the .snd file with game extactor and all the files within it are .wav :D can get sounds easy now...

so I decided to do the same for the other files but I have no clue what file extension the files are.....

I have attached a rar file with the files from the dat and bin hope you can help thanks in advance
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Post by Acidfmhq » Fri Apr 29, 2005 4:08 pm

ne one going to take a look at those
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Post by Mr.Mouse » Fri Apr 29, 2005 4:17 pm

Look, we are busy men, investigating multiple formats at any given FREE time. OUR free time.

The files you have attached don't resemble anything I've seen at a quick glance, so file extensions are a little impossible to come up with.

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Post by Acidfmhq » Fri Apr 29, 2005 4:24 pm

oh ok sorry...

just wondering if ya could help I can still get the gfx the old way I was doing it

at least I can now rip the sounds right from the files :)
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Post by Mr.Mouse » Fri Apr 29, 2005 6:12 pm

No problem :)

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