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Alien Isolation (.PAK .BIN)

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magister
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Re: Alien Isolation (.PAK .BIN)

Post by magister » Mon Feb 02, 2015 11:10 pm

I got error when import skeleton.
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Re: Alien Isolation (.PAK .BIN)

Post by volfin » Tue Feb 03, 2015 1:24 am

magister wrote:I got error when import skeleton.
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yes, that's one of the many errors I got when using valve's latest version of the SMD tools. Why I attached the older version to this thread. (here: viewtopic.php?p=103157#p103157 ) You should use that older version. be sure to remove the newer plugin version first, and start new scene to make sure it uses the older version.

I reported the problems to the plugin creators, but they seem not too interested in fixing their plugin.

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Re: Alien Isolation (.PAK .BIN)

Post by magister » Tue Feb 03, 2015 12:13 pm

volfin wrote:
magister wrote:I got error when import skeleton.
Image
yes, that's one of the many errors I got when using valve's latest version of the SMD tools. Why I attached the older version to this thread. (here: viewtopic.php?p=103157#p103157 ) You should use that older version. be sure to remove the newer plugin version first, and start new scene to make sure it uses the older version.

I reported the problems to the plugin creators, but they seem not too interested in fixing their plugin.
Same result.
Used Blender 2.72 win 7 64
Image
UPD: Trouble solved. In windows 7 language regional settings changed comma to point in decimal divider.

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volfin
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Re: Alien Isolation (.PAK .BIN)

Post by volfin » Tue Feb 03, 2015 9:37 pm

magister wrote:UPD: Trouble solved. In windows 7 language regional settings changed comma to point in decimal divider.
Really? Software shouldn't be using regional settings for internal functions. That should only be for user display. Shame on blender (or Valve) for doing that. But glad you found the solution.

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Re: Alien Isolation (.PAK .BIN)

Post by magister » Sun Feb 08, 2015 5:05 pm

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Ellen Ripley extracted and ported.
http://tf3dm.com/3d-model/ellen-ripley-90347.html xps .mesh format
http://tf3dm.com/3d-model/puo-65784.html .obj .dae formats

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Re: Alien Isolation (.PAK .BIN)

Post by cra0 » Fri Feb 13, 2015 6:12 am

http://rel.cra0kalo.com/depot/AlienIsol ... ol_2.1.zip

Works for ps3 version of the game (someone requested) u need to specify --endianBIG though


so like

--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK

and it will work in big endian mode :)

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Re: Alien Isolation (.PAK .BIN)

Post by Joonie86 » Fri Feb 13, 2015 6:19 am

cra0 wrote:http://rel.cra0kalo.com/depot/AlienIsol ... ol_2.1.zip

Works for ps3 version of the game (someone requested) u need to specify --endianBIG though


so like

--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK

and it will work in big endian mode :)
Thanks my friend, I appreciate your hard work :) now I can continue my project :)

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Re: Alien Isolation (.PAK .BIN)

Post by A20Group » Mon Mar 02, 2015 4:26 pm

Hi
How To Repack .Pak File?
Thanks

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Re: Alien Isolation (.PAK .BIN)

Post by magister » Fri Mar 06, 2015 7:28 pm

Must port captain Dallas.
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Re: Alien Isolation (.PAK .BIN)

Post by odrin » Sat Mar 07, 2015 8:09 am

the game was originally 3rd person. so therefore these models can be used in conjunction with the player animations and pull the camera out and back.

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Re: Alien Isolation (.PAK .BIN)

Post by racket » Fri Mar 20, 2015 2:53 pm

cra0 wrote:Coming later (im busy for now)
Image
Hi - thanks for all your work cra0 + volfin.

@cra0: Any chance for some sort of beta download of the Object Assembler you were showing? Basically I'm just looking for a nice way to get Props/Environment over into 3ds Max including the textures.

I'll try out the Blender to 3ds Max workflow.. but your tool would certainly make that process way way easier.

Cheers!,
racket.

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Re: Alien Isolation (.PAK .BIN)

Post by erik945 » Sun May 24, 2015 7:05 am

I have some problem with extraction normal maps.
I extract textures with AITexPAKExtract_0.3/4 and converted it with two tools - texconv and texgenpack.
https://directxtex.codeplex.com/releases/view/612866
https://github.com/hglm/texgenpack

most textures converted correct but normal map - don't.
texgenpack - Error -- unsupported format in .dds file (fourCC = ATI2, DX10 format = 0)
texconv - reading filename FAILED (80004005)
may be problem with fileheader?

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Re: Alien Isolation (.PAK .BIN)

Post by trexjones » Tue May 26, 2015 2:40 pm

Has anyone figured out where the complete models for Amanda can be found? I'm only ever able to find partial ones... Do they even exist?

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Re: Alien Isolation (.PAK .BIN)

Post by erik945 » Tue May 26, 2015 5:47 pm

No, it doesn't exist. :[

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Re: Alien Isolation (.PAK .BIN)

Post by trexjones » Wed May 27, 2015 12:36 pm

Bummer... Oh well. Has anyone else been hit with this particular problem?
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