READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Alien Isolation (.PAK .BIN)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
TerryXX
n00b
Posts: 14
Joined: Sun Oct 12, 2014 1:26 pm
Has thanked: 12 times

Re: Alien Isolation (.PAK .BIN)

Post by TerryXX » Wed Nov 26, 2014 3:19 pm

Cool cra0 really good work :keke:

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Alien Isolation (.PAK .BIN)

Post by erik945 » Thu Nov 27, 2014 11:32 am

Wow! How you read "compresed" data block?

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 430
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 104 times
Been thanked: 281 times

Re: Alien Isolation (.PAK .BIN)

Post by volfin » Thu Nov 27, 2014 7:20 pm

erik945 wrote:Wow! How you read "compresed" data block?
Which data block do you refer to?

User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 183 times
Contact:

Re: Alien Isolation (.PAK .BIN)

Post by cra0 » Mon Dec 01, 2014 7:09 am

Image
Some progress shots by volfin and I

TerryXX
n00b
Posts: 14
Joined: Sun Oct 12, 2014 1:26 pm
Has thanked: 12 times

Re: Alien Isolation (.PAK .BIN)

Post by TerryXX » Mon Dec 01, 2014 2:22 pm

Nice Job Guys 8)

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Alien Isolation (.PAK .BIN)

Post by erik945 » Mon Dec 01, 2014 3:01 pm

volfin - for example "compressed data" - http://rghost.net/58925925, entru447.omodel - offset 0x0070

cra0 - what about skined models (characters)?

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 430
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 104 times
Been thanked: 281 times

Re: Alien Isolation (.PAK .BIN)

Post by volfin » Mon Dec 01, 2014 7:25 pm

erik945 wrote:volfin - for example "compressed data" - http://rghost.net/58925925, entru447.omodel - offset 0x0070

cra0 - what about skined models (characters)?
yeah it turns out it's not compressed, just packed data.

And Skinned models is what i'm working on now. looks like we can recover original weighting. but we still need to dig into skeletal data.

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Alien Isolation (.PAK .BIN)

Post by erik945 » Mon Dec 01, 2014 8:12 pm

Thank you!
Can you explain how they packaged?

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 430
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 104 times
Been thanked: 281 times

Re: Alien Isolation (.PAK .BIN)

Post by volfin » Mon Dec 01, 2014 11:58 pm

erik945 wrote:Thank you!
Can you explain how they packaged?
well it's a bit complicated. So far we've identified 20 different data formats (and growing). but basically it's verts/uvs packed as integers in one table, followed by a secondary table of normals/color/secondary UVs, etc. then a 3rd table of face data.

ssringo
veteran
Posts: 98
Joined: Sat Apr 19, 2014 8:02 am
Has thanked: 46 times
Been thanked: 10 times

Re: Alien Isolation (.PAK .BIN)

Post by ssringo » Tue Dec 02, 2014 3:02 am

Awesome stuff guys. Very pleased to hear you should be able to get bone weights. Looking forward to more progress.

Side note: did they seriously name Amanda's underwear model "naked" in the files? :lol:

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 430
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 104 times
Been thanked: 281 times

Re: Alien Isolation (.PAK .BIN)

Post by volfin » Tue Dec 02, 2014 4:48 am

ssringo wrote: Side note: did they seriously name Amanda's underwear model "naked" in the files? :lol:
Yep. and its just legs, front of the pelvis, and abdomen, with arms. The model doesn't even have a butt, breasts, or a head. XD I guess their standards of naked are somewhat strange.

odrin
mega-veteran
mega-veteran
Posts: 170
Joined: Mon May 23, 2011 2:43 am
Has thanked: 3 times
Been thanked: 7 times

Re: Alien Isolation (.PAK .BIN)

Post by odrin » Tue Dec 02, 2014 7:33 am

nice. maybe now someone mod the alien to be not so robotic. and no more stupid survivors who shoot you :rolleyes:

ssringo
veteran
Posts: 98
Joined: Sat Apr 19, 2014 8:02 am
Has thanked: 46 times
Been thanked: 10 times

Re: Alien Isolation (.PAK .BIN)

Post by ssringo » Tue Dec 02, 2014 8:05 am

volfin wrote:
ssringo wrote: Side note: did they seriously name Amanda's underwear model "naked" in the files? :lol:
Yep. and its just legs, front of the pelvis, and abdomen, with arms. The model doesn't even have a butt, breasts, or a head. XD I guess their standards of naked are somewhat strange.
That's hilarious. Disappointing as well. I wasn't expecting her underwear model to be fully functional with a properly rigged skeleton but I was hoping it would be fairly complete in order to combine her head, skeleton and bone weights from her normal model with it. Sounds like too much is missing and completely fixing it up would require substantial work (above my skill level). That or just using a completely separate body which I'm not a big fan of as you still need to do a good bit of work to make the body proportions correct and too many people that do those kind of meshmods don't bother fixing proportions.

No big loss though. Plenty of DoA models if I want scantily clad girls. :D I'm more interested in getting her normal model along with the Nostromo crew anyways.

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Alien Isolation (.PAK .BIN)

Post by erik945 » Tue Dec 02, 2014 9:11 am

volfin Very interesting ... I can ask you a script or source of plugin to import? Just for interest, undertake not to distribute it.

User avatar
volfin
ultra-veteran
ultra-veteran
Posts: 430
Joined: Sun Jul 06, 2014 6:30 am
Has thanked: 104 times
Been thanked: 281 times

Re: Alien Isolation (.PAK .BIN)

Post by volfin » Tue Dec 02, 2014 8:12 pm

erik945 wrote:volfin Very interesting ... I can ask you a script or source of plugin to import? Just for interest, undertake not to distribute it.
Cra0 and I are still working on an exporter. There's still quite a bit to do, found another 10 formats to deal with just yesterday. Soon (tm) :bleh:

Post Reply