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Shadow Of Mordor .arch05

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ELCID777
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Re: Shadow Of Mordor .arch05

Post by ELCID777 » Mon Oct 06, 2014 10:55 pm

aluigi wrote:The QuickBMS script already exists, it covers the compressed embb archives, the non-compressed ones, textures, LTMI and there are even a couple of separated scripts to allow reimporting:
http://zenhax.com/viewtopic.php?f=9&<a href="http://cityadspix.com/tsclick-BQBE4NTK- ... kw=t%3D185" target="_blank" alt="Planet T-301 185/60 R15 84H" title="Planet T-301 185/60 R15 84H" style="">t=185</a>
http://zenhax.com/viewtopic.php?f=9&t=208
oh wow, thanks for this.

so is this all that's need to extract and repack textures?

gregkwaste
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Re: Shadow Of Mordor .arch05

Post by gregkwaste » Mon Oct 06, 2014 11:37 pm

I updated the Explorer :D

https://bitbucket.org/gregkwaste/.arch0 ... _v0.15a.7z

I am pretty sure that it can open ALL the .arch05 files and get the correct file names.
Unfortunately the only file it can't handle (past the 4gb limit) is the udun.arch05 because of 32 bit issues which i just realised. I'll try building it in 64bit mode.

I am also planning to add a texture previewer just to get a quick preview of the textures.

Repacking seems hard though because pretty much all files are compressed. Ultra HD textures maybe need a whole archive rebuild. Maybe i am missing something, but i guess i'd need help from more experienced guys, in order to find if this is possible :D

OrangeC
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Re: Shadow Of Mordor .arch05

Post by OrangeC » Mon Oct 06, 2014 11:53 pm

The new build is still not extracting the pck files.

Noting happens when i highlight the file inside the EMBB explorer and click export.

gregkwaste
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Re: Shadow Of Mordor .arch05

Post by gregkwaste » Tue Oct 07, 2014 12:01 am

OrangeC wrote:The new build is still not extracting the pck files.

Noting happens when i highlight the file inside the EMBB explorer and click export.
I think i have never mentioned that the exported files go to C:\ and follow the struct in the embb file :D

I just checked and i exported some pck and some bnk files as well :)
pck files are a bit small though i am not sure if this is correct :S

OrangeC
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Re: Shadow Of Mordor .arch05

Post by OrangeC » Tue Oct 07, 2014 12:31 am

haha oops. didn't even bother to check there. :D

Thanks.!

passburger
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Re: Shadow Of Mordor .arch05

Post by passburger » Tue Oct 07, 2014 2:13 am

As far as I know, there no way to repack just yet not even with quickBMS.
But I was thinking here, that maybe if we leave the folders unpacked int he right structure, and misplace the packed files, the game might read it from the unpacked directory?
I know that other games do.
Probably not the most viable solution (if this works), but at least it's a start.

Isilfor
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Re: Shadow Of Mordor .arch05

Post by Isilfor » Tue Oct 07, 2014 4:40 pm

Anyone familiar with this database format?
https://drive.google.com/file/d/0Bz30dU ... sp=sharing

Starnova
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Re: Shadow Of Mordor .arch05

Post by Starnova » Wed Oct 08, 2014 5:56 pm

Hi, is there a way to extract Vo.pck? I tried with this program you made but it doesnt even open it. Regards.

gregkwaste
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Re: Shadow Of Mordor .arch05

Post by gregkwaste » Thu Oct 09, 2014 8:07 pm

Starnova wrote:Hi, is there a way to extract Vo.pck? I tried with this program you made but it doesnt even open it. Regards.
tell me the arch05 file, i've found some erros myself and i am trying to fix them.

Starnova
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Re: Shadow Of Mordor .arch05

Post by Starnova » Thu Oct 09, 2014 9:45 pm

gregkwaste wrote:
Starnova wrote:Hi, is there a way to extract Vo.pck? I tried with this program you made but it doesnt even open it. Regards.
tell me the arch05 file, i've found some erros myself and i am trying to fix them.
That's the problem, is not an arch05 file. The location is "...Shadow of Mordor/Game/Sound". Aluigi said is the same header than Borderlands 2, but I want to extract the subtitles in it. The script only extracts WAV files.
http://aluigi.altervista.org/papers/bm ... s2_pck.bms

I saw that OrangeC opened it, so I though it was the same file.

gregkwaste
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Re: Shadow Of Mordor .arch05

Post by gregkwaste » Thu Oct 09, 2014 11:21 pm

Starnova wrote:
gregkwaste wrote:
Starnova wrote:Hi, is there a way to extract Vo.pck? I tried with this program you made but it doesnt even open it. Regards.
tell me the arch05 file, i've found some erros myself and i am trying to fix them.
That's the problem, is not an arch05 file. The location is "...Shadow of Mordor/Game/Sound". Aluigi said is the same header than Borderlands 2, but I want to extract the subtitles in it. The script only extracts WAV files.
http://aluigi.altervista.org/papers/bm ... s2_pck.bms

I saw that OrangeC opened it, so I though it was the same file.
Ah so its not an .arch05 file. I can't do much now, i'll fix the arch05 issues for now, and if i find some time i'll look on the pck as well :D

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Re: Shadow Of Mordor .arch05

Post by passburger » Fri Oct 10, 2014 12:21 pm

What are the news on the repacking? Has anyone tried what I suggested?

Tudelou.

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Re: Shadow Of Mordor .arch05

Post by gregkwaste » Fri Oct 10, 2014 1:59 pm

passburger wrote:What are the news on the repacking? Has anyone tried what I suggested?

Tudelou.
I personally haven't tried anything yet, i made some pretty serious and big fixes in the explorer.

Now it works ok with the biggest archives as well (udun.arch05). 64 Bit memory offsets :D

Anyway the script requires python 64 bit for obvious reasons. Because its the same script running in 32 and 64 bit mode, it will work in any python version. You'll just get memory errors when trying to access files over the limit :)


Because of this huge archive searching, i realised that previewing these TONS of files in a treeview just sucks. Thats why i converted this treeview to a simple sortable list.
The other major issue that i solved was the naming inside the embb file as well. I was reading the names wrong and that lead most of the time to files with wrong names. Thats fixed once and for all.
I also added embb file export support, in case anyone needs to investigate something himself. The export button is the same, you just have to select (ONLY ONE) an embb file first.

I'll update the repository in a couple of minutes for the ppl who are comfortable with python, and i'll try to make a 64 build of the app with py2exe. I hope it works.

I've also include all the information in the first post

Paul44
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Re: Shadow Of Mordor .arch05

Post by Paul44 » Fri Oct 10, 2014 3:40 pm

I've been experimenting with Watch Dogs, and used a batchfile there to extract the DDS files "automatically". Based on the example posted earlier, I could easily adapt this for SoM.
I assume that - for the Fullname extraction - the folder structure always starts at position 18.
Unfortunately, sofar I'm not able to extract any of the arch05 files with quickbms. I keep getting error: "Not enough storage is available to process this command.". No matter what script/EXE I am using (EXE=standard or 4GB vs)...
And I tried this on several arch05 files.
p

ps: you'll need to download Swiss File Knife yourself (which is what I use to extract)
ps2: I've 4 GB Ram memory
ps3: you can easily adapt the batchfile to analogue file types (w/ header)
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passburger
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Re: Shadow Of Mordor .arch05

Post by passburger » Fri Oct 10, 2014 4:56 pm

Paul44 wrote:I've been experimenting with...
I had the same "memory errors", that's because you're not using the right script.
Try this one instead ==> http://aluigi.altervista.org/papers/bms ... mordor.bms

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