Crash Team Racing BIGFILE.BIG

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Gh0stBlade
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Re: Crash Team Racing BIGFILE.BIG

Post by Gh0stBlade » Sun Jun 19, 2016 8:06 pm

AlexanderV wrote:Hello, I know this thread is so old, but I want to ask you how I can extract the BIGFILE.big

Sorry, I'm little stupid and I don't understand how I can extract the file with the Gh0stBlade code

I want the track models too and I hope you can help me

Thanks and have a nice day!

PS: sorry for my bad english, I speak spanish
You need quickbms.
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QOTSANINSOADKORN
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Re: Crash Team Racing BIGFILE.BIG

Post by QOTSANINSOADKORN » Fri Jul 01, 2016 1:19 pm

StoneCold wrote:Topic is somewhat dead but just thought I would mention a long time ago I managed to pull out the Karts into .obj format. GLXtractor (With OLGE Plugin) on the Model Viewer Program works for models, the texture section is a bit funky though.

Wow, any chance of sharing the .Obj files you managed to get out? still got em around, or (im new here) if not allowed to link then could we get a little more info about how that feat was acheived...?

Would love to surprise people with an Assetto Corsa - Crash Bandicoot etc ... Kart/Car Mod

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DCxDemo
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Re: Crash Team Racing BIGFILE.BIG

Post by DCxDemo » Sun Jul 17, 2016 2:45 pm

these are the files linked before in this thread. the crash universe link seems to be down, should've copy that info here back then.

http://www.mediafire.com/download/4kozk ... _split.exe
http://www.mediafire.com/download/9jj1p ... est0000.7z

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Mr.Mouse
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Re: Crash Team Racing BIGFILE.BIG

Post by Mr.Mouse » Tue Jul 19, 2016 9:46 am

Having a look-see.

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Re: Crash Team Racing BIGFILE.BIG

Post by lemurboy12 » Thu Apr 13, 2017 8:26 pm

Sorry for the colossal bump, but does anyone know how to change the models in the model viewer to something else?

adebisi8888
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Re: Crash Team Racing BIGFILE.BIG

Post by adebisi8888 » Sun May 28, 2017 10:21 am

Hello everyone, I have extracted the bigfile.big in 607 file (.bin, .timarc and .tim).
So now what should I do now?
Thank you

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