Here's the beginning of one

Code: Select all
https://www.mediafire.com/?tznzxrbxoqjbseb
though replacing models is the thing I'm most interested in.The OVL and OVS files are compressed with zlib.
OVL files make up parts of a virtual serialized filesystem, and are partially compressed. OVS files are completely compressed and contains most of the bulk data.
Can't give you more info than that at the moment as I'm at work and I've not looked at them for a while.
would be the last step in the chain just started:zzz wrote:though replacing models is the thing I'm most interested in.
I have tried your example and it worked very well. Ended up with a female torso.shakotay2 wrote:I used hex2obj (view link in my sig)
Press the tut(orial) button in hex2obj to read more.
But it's not a one click solution. Do the tutorial example to understand how it works.
Eagle_Debris-models_l0.dat (742700 bytes) is working with hex2obj v.0.23blinxies wrote:But now I tried what you said with the Eagle_Debris and It doesn't work, even with your screenshot settings matching.
None of Data.ovl, Data.ovs.models_l0 and Data.ovs.models_l1 result in anything.
I don't have that vulture model but starting address of face indices may vary from model to model.I want the vulture model to 3D print it but yeah, I just cannot understand that part.
Did Frontier changed the files lately or something ?
Because I am sure that none of the files have anything starting at 130
thx, but I can't download it atm (I'm not at my working PC).blinxies wrote:This is the vulture from the Demo
After you got the vertex count (from max face indices) just devide the vertex section size (VSS) by vertexcount -> VBsizeAnd your tutorial does not explain how you end up with a VB size of 20 and UV pos of 16
yeah, I know this problemWhen I tried with a Nav Beacon, the render ended up being totally flat.
But iirc it was not easy to extract models from this format.Would be nice to provide a quick example with E:D files.
I'm not working on these models.eriger777 wrote:Any more updates on this?