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Re: The Crew fat/dat archives

Posted: Tue Dec 18, 2018 9:11 pm
by Dennissaurus
Is Ekey around>? im hoping somebody could look into or has already looked into the .xbt files again? TC2 beta had updated texture formatting using DX10, i was able to dump textures from xbt via a quick hex edit, but now, it seems impossible. Idk if maybe im missing something, or theres a new tool as its been a while since messed with files, but would like to get back at the game asap. Even a work-around would be handy for now, as its only for 3 vehicles but essentially more

Re: The Crew fat/dat archives

Posted: Thu Dec 20, 2018 6:19 am
by mono24
Dennissaurus wrote:TC2 beta had updated texture formatting using DX10, i was able to dump textures from xbt via a quick hex edit, but now, it seems impossible.
Everything still works same, even in beta even in last release, all you got to do is delete everything until DDS and save it and IrfanView displays them properly.
Or use a batch mode as shown in screenshot as well, drag and drop as many as you want, you get the idea.
001.JPG
have fun

Re: The Crew fat/dat archives

Posted: Thu Dec 20, 2018 9:28 pm
by Dennissaurus
Welp, i didnt know about BATCH method.. thank you :) i was using HxD and visual studio for same thing previously... i must be getting old or smoking too much :P Thanks again

Re: The Crew fat/dat archives

Posted: Sat Apr 27, 2019 5:55 am
by justspeeding
I succesfull imported some parts from models but i was wondering if there is a more finished __UNKNOWN_XBG_Renamer.rar
or is there a other way to find the complete models sorted?

Re: The Crew fat/dat archives

Posted: Sat Apr 27, 2019 10:21 am
by dhcnmtcs
justspeeding wrote:
Sat Apr 27, 2019 5:55 am
I succesfull imported some parts from models but i was wondering if there is a more finished __UNKNOWN_XBG_Renamer.rar
or is there a other way to find the complete models sorted?
im still working on it (this renames files in vehicle_resources_patch)

Re: The Crew fat/dat archives

Posted: Tue May 14, 2019 4:54 pm
by justspeeding
Thx

Re: The Crew fat/dat archives

Posted: Mon Jun 24, 2019 8:36 pm
by nicotine41
Hi, i have a problem about xbg file format. i unpacked vehicles.dat with unpacker 0.0.2a r2, then i get folders with vehicle names, but in these folders only rim files have .xbg extension, files in "map" folder have xbt extension, so i couldnt import them with 3dsmax. i also run XBGmover (from Unpacked folder) but i think it didnt make anything. idk am i missing something or did something wrong.

Re: The Crew fat/dat archives

Posted: Mon Jun 24, 2019 8:45 pm
by Faithfullfaun
That is beacuse XBT is a texture where XBG are models

Re: The Crew fat/dat archives

Posted: Mon Jun 24, 2019 8:51 pm
by nicotine41
Faithfullfaun wrote:
Mon Jun 24, 2019 8:45 pm
That is beacuse XBT is a texture where XBG are models
yes that is right. i need vehicle model files with xbg extension to import them 3dsmax, but how could get these files or where to find?

Re: The Crew fat/dat archives

Posted: Tue Jun 25, 2019 3:40 am
by mono24
nicotine41 wrote:
Mon Jun 24, 2019 8:51 pm
but how could get these files or where to find?
But if you said you already dumped/extracted the game files with the unpacker , what else are you looking for?
The models are all there after extraction.

Re: The Crew fat/dat archives

Posted: Tue Jun 25, 2019 3:54 pm
by nicotine41
mono24 wrote:
Tue Jun 25, 2019 3:40 am
nicotine41 wrote:
Mon Jun 24, 2019 8:51 pm
but how could get these files or where to find?
But if you said you already dumped/extracted the game files with the unpacker , what else are you looking for?
The models are all there after extraction.
there are folders with vehicle brand/model names, but there is no 3d file in it (interior,exterior,wheels etc.), only rims have 3d model. Also there are 3d files in another folder with name "_unknown" but these are only interior.

Re: The Crew fat/dat archives

Posted: Tue Jun 25, 2019 4:01 pm
by mono24
nicotine41 wrote:
Tue Jun 25, 2019 3:54 pm
Also there are 3d files in another folder with name "_unknown" but these are only interior.
Yes all geometry is there, its highly tedious and almost impossible to know what its what until you import each and one of them at a time and see where it fits what matches with what vehicle, so on and so forth.
The reason you do NOT see them in the created folder structure is because the rest of the stuff has no names, Only hashes, that's it.

good luck

Re: The Crew fat/dat archives

Posted: Wed Jun 26, 2019 2:52 am
by nicotine41
mono24 wrote:
Tue Jun 25, 2019 4:01 pm
nicotine41 wrote:
Tue Jun 25, 2019 3:54 pm
Also there are 3d files in another folder with name "_unknown" but these are only interior.
Yes all geometry is there, its highly tedious and almost impossible to know what its what until you import each and one of them at a time and see where it fits what matches with what vehicle, so on and so forth.
The reason you do NOT see them in the created folder structure is because the rest of the stuff has no names, Only hashes, that's it.

good luck
Thanks for the answer,

so i have to arrange model files myself, this will take lots of time i guess.

Re: The Crew fat/dat archives

Posted: Sat Nov 16, 2019 1:35 am
by Dennissaurus
Has anyone made a texture tool for Crew 2 yet? Kinda tiring removing the first 36 from each file via hex then converting DX10 down to DX9 for viewing.

(2000+ textures alone found within the nov 2019 DLC alone...)

Re: The Crew fat/dat archives

Posted: Sat Nov 16, 2019 1:43 am
by mono24
Dennissaurus wrote:
Sat Nov 16, 2019 1:35 am
Kinda tiring removing the first 36 from each file via hex...
The above still works: viewtopic.php?p=146821#p146821