
But i really hope someone will make an importer for the XBG files
That could be awesome

Well, not everything.CobraGamer wrote:Everything can be unpacked
Wrong.CobraGamer wrote:...at the moment there's no way to open them...
And as you can see above everything still works as should, I don't understand what else you want as an importer if models work.Faithfullfaun wrote: But I really hope someone will make an importer for the XBG files
Ummmm, your joking right?CobraGamer wrote:...and do you wanna tell us what program to open the XBGs with?
Inappropriate answer for a serious question.mono24 wrote:That's 3dsMax in the screenshot, everything has been posted already since 2013, but I guess that's what happens when no one cares to do a bit of search in the forum anymore, damn.
Everything can be unpacked.mono24 wrote:Well, not everything.CobraGamer wrote:Everything can be unpacked
Not only that a plain text does not carry proper tone, a question like that can not be taken too serious giving the fact everything is already posted, and people, yourself included, are still ignorant to the "search" function, which makes no sense, have you ever taken in to consideration as to why so many "serious questions" are left hanging? Just think about it, anyway.CobraGamer wrote: Inappropriate answer for a serious question.
There is a proper way, its a 3dsMax script that does the job just fine, we all use what we get here for free, I am sure you can make it work same way we all do even with its host expensive softwareCobraGamer wrote:I was expecting a proper method instead of a plugin for a professional modelling software that is 1.5k USD per year.
Once again wrong, if you would have taken the time to look back in my post you'd see that NOT everything can be extracted giving the existing unpacker, period.CobraGamer wrote:Everything can be unpacked.
great job, you can understand what tools you used and have a list of the programs used to achieve this resultmono24 wrote:Well, not everything.CobraGamer wrote:Everything can be unpackedWrong.CobraGamer wrote:...at the moment there's no way to open them...
And as you can see above everything still works as should, I don't understand what else you want as an importer if models work.Faithfullfaun wrote: But I really hope someone will make an importer for the XBG files
How long did that take to load?daemon1 wrote:The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size
After importing ascii into blender, this blender file loads in about 5 seconds.Faithfullfaun wrote:daemon1 wrote:The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size
How long did that take to load?
Okay then it's like Uncharted mapsdaemon1 wrote:After importing ascii into blender, this blender file loads in about 5 seconds.Faithfullfaun wrote:daemon1 wrote:The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size
How long did that take to load?
Import is what takes long, it was about 10 or 15 minutes.