Murdered Coalesced CRC (PS3/X360)
Murdered Coalesced CRC (PS3/X360)
Hi, I'm doing some tests on coalesced file, game Murdered: Soul Suspect, the tools that were available for this file works perfectly in Dump/Insert, the problem is that the game seems to use a checksum to monitor possible changes, then even I changing one byte in file, the game crashes, only the .toc was not enough to record the data.
I wonder if anyone knows a tool to make the checksum does not change (not sure if there is such a tool), or if anyone knows where the checksum recorded. The game uses U3, and all the text is in this file: Coalesced_INT.bin
Here is the file in question:
https://www.dropbox.com/s/4qinsy8ql9z2q ... ED_INT.BIN
P.S: The PC version does not have this problem.
I wonder if anyone knows a tool to make the checksum does not change (not sure if there is such a tool), or if anyone knows where the checksum recorded. The game uses U3, and all the text is in this file: Coalesced_INT.bin
Here is the file in question:
https://www.dropbox.com/s/4qinsy8ql9z2q ... ED_INT.BIN
P.S: The PC version does not have this problem.
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michalss
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Re: Murdered Coalesced CRC (PS3/X360)
There is no such a thing for X360... Tested without the problem. At least no for Coalesced.bin! I have translated a few lines of code and repack it and no problem game starts.
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Re: Murdered Coalesced CRC (PS3)
Thanks, I'll test now.Thief1987 wrote:UE3 have SHA1 crc check in executable, try to change it, for example ps3 EBOOT.ELF
ps check for ps3, it's working
Oh, I thought the xbox version also had checksum, sorry.michalss wrote:There is no such a thing for X360... Tested without the problem. At least no for Coalesced.bin! I have translated a few lines of code and repack it and no problem game starts.
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twisted
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Re: Murdered Coalesced CRC (PS3/X360)
If its just a crc check you can fake the original CRC value with the attached tool
Edit: sorry just noticed you said SHA1 crc so probably won't work.
Edit: sorry just noticed you said SHA1 crc so probably won't work.
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michalss
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Re: Murdered Coalesced CRC (PS3/X360)
Just found out on X360 it is ok for coalesced.bin but for files like Startup_LOC_INT.xxx there is some kind of check i cannot find where please can anyone help ? Thx
In this file is fonts..
In this file is fonts..
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michalss
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Re: Murdered Coalesced CRC (PS3/X360)
never mind found it 
So X360 has not any SHA1 check in defualt.xex they have size check in TOC files instead
Pretty easy to do
So X360 has not any SHA1 check in defualt.xex they have size check in TOC files instead
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Re: Murdered Coalesced CRC (PS3/X360)
Michaels, what is the tool you use to reinsert the files extracted from .xxx?
I never could reinsert them.
I never could reinsert them.
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michalss
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Re: Murdered Coalesced CRC (PS3/X360)
xujozer wrote:Michaels, what is the tool you use to reinsert the files extracted from .xxx?
I never could reinsert them.
Hex editor
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Re: Murdered Coalesced CRC (PS3/X360)
I suspected it all along!michalss wrote:xujozer wrote:Michaels, what is the tool you use to reinsert the files extracted from .xxx?
I never could reinsert them.
Hex editor010 will do the job
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michalss
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Re: Murdered Coalesced CRC (PS3/X360)
XXX files are not that bad if you want to replace for example 1 or max 3 files, doable with HEX. Once you need to do some text reimport that is complicated and for me hard, however some ppl in here are good with UPK/XXXxujozer wrote:I suspected it all along!michalss wrote:xujozer wrote:Michaels, what is the tool you use to reinsert the files extracted from .xxx?
I never could reinsert them.
Hex editor010 will do the job
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: Murdered Coalesced CRC (PS3/X360)
I'm trying to find where is the font size of the cutscene, I found the value to the menu in the "PS3-FateGame" file...
Do u know where is the value to increase the font size in the cutscene of the game?
Do u know where is the value to increase the font size in the cutscene of the game?
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michalss
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Re: Murdered Coalesced CRC (PS3/X360)
xujozer wrote:I'm trying to find where is the font size of the cutscene, I found the value to the menu in the "PS3-FateGame" file...
Do u know where is the value to increase the font size in the cutscene of the game?
I'm sorry never try it.
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Re: Murdered Coalesced CRC (PS3)
Hi xojuzer,xujozer wrote:Thanks, I'll test now.Thief1987 wrote:UE3 have SHA1 crc check in executable, try to change it, for example ps3 EBOOT.ELF
ps check for ps3, it's working
Oh, I thought the xbox version also had checksum, sorry.michalss wrote:There is no such a thing for X360... Tested without the problem. At least no for Coalesced.bin! I have translated a few lines of code and repack it and no problem game starts.
Did you manage to get it working by hex-editing the SHA in the EBOOT?
I tried, but didn't have any luck
Could you please help me?
I have a translated coalesced_int file, taken from the Xbox 360 game, and I'd like to get it working on PS3.
Do I have to edit the toc file too?
--- Edit: Nvm, got it working


