Ghost Recon 2

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mrjkwik
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Ghost Recon 2

Post by mrjkwik » Wed Apr 06, 2005 3:48 pm

there are some files that we just can seem to rebuild. and models have been unworkable.

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friendsofwatto
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Post by friendsofwatto » Wed Apr 06, 2005 4:00 pm

Ghost Recon 2, i presume, still uses the Unreal engine, as with Ghost Recon 1 and all the other Tom Clancy games. If this is the case, MexCom cannot handle these files as-of-yet.

If you would like us to have a look at the files anyway, just attach a small file (<2MB) to this forum, or email a file (<4MB) to one of us. My email is watto@watto.org , and Mr Mouse's email is at the bottom of http://multiex.xentax.com

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