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Watch_Dogs fat and dat archives

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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Haoose
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Re: Watch_Dogs fat and dat archives

Post by Haoose » Wed May 28, 2014 9:53 pm

erik945 wrote:How do you do it?

I modify Watch Dogs.xml:

Code: Select all

<install_location>
	<action type="path">D:\Watch_Dogs</action>
</install_location>
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exe
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Re: Watch_Dogs fat and dat archives

Post by cra0 » Wed May 28, 2014 9:59 pm

Gh0stBlade wrote:
Rick wrote:
erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
Lmfao! :lol:
Best Reply 2014

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Re: Watch_Dogs fat and dat archives

Post by erik945 » Wed May 28, 2014 10:15 pm

Haoose wrote:
erik945 wrote:How do you do it?
Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exe
Ok, thank you!
what is new filenames? Names of files found RebuildFileLists.exe at the previous iteration, names of files found in hex-editor, or else?
Is there a manual?

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Re: Watch_Dogs fat and dat archives

Post by Haoose » Wed May 28, 2014 10:17 pm

Update filelist from Ekey
Credits: Ekey

50058/310337 (16%)
files-50058-310337 (16%).7z
erik945
names of files found in hex-editor, or a manual, or ... in game-files =)
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Re: Watch_Dogs fat and dat archives

Post by Gh0stBlade » Wed May 28, 2014 10:24 pm

cra0 wrote: Best Reply 2014
Yes I agree 8D

---------------

Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
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Re: Watch_Dogs fat and dat archives

Post by Gruselgurke » Thu May 29, 2014 1:01 am

edit: nvm should have looked into the source first

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Re: Watch_Dogs fat and dat archives

Post by odrin » Thu May 29, 2014 4:58 am

after the filelist is built, is it then possible to do straight model replacements?

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Re: Watch_Dogs fat and dat archives

Post by Ekey » Thu May 29, 2014 7:34 am

74342/310351 (23%) - Download - See below.
Last edited by Ekey on Thu May 29, 2014 12:32 pm, edited 1 time in total.

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Re: Watch_Dogs fat and dat archives

Post by Chipicao » Thu May 29, 2014 7:59 am

Gh0stBlade wrote:Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
Where did you see this?
I already have an import script for xbg (Far Cry 3), but in Watch_Dogs I couldn't find any .xbg files, only .geom which are different.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

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Re: Watch_Dogs fat and dat archives

Post by Ekey » Thu May 29, 2014 8:24 am

Chipicao wrote:
Gh0stBlade wrote:Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
Where did you see this?
I already have an import script for xbg (Far Cry 3), but in Watch_Dogs I couldn't find any .xbg files, only .geom which are different.
for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg

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Re: Watch_Dogs fat and dat archives

Post by Chipicao » Thu May 29, 2014 8:47 am

Ekey wrote:for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg
Thanks, but it's still completely different compared to FC3 xbg.
Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before.

Yesterday I started working on a maxscript for the new GEOM format and I'm making good progress.
Last edited by Chipicao on Thu May 29, 2014 8:54 am, edited 1 time in total.
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Re: Watch_Dogs fat and dat archives

Post by Ekey » Thu May 29, 2014 8:51 am

Yup .geom it's .xbg

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Re: Watch_Dogs fat and dat archives

Post by erik945 » Thu May 29, 2014 8:55 am

Anybody can write a step by step manual to generation newfilenames.filelist?

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Re: Watch_Dogs fat and dat archives

Post by cra0 » Thu May 29, 2014 9:42 am

Chipicao wrote:
Ekey wrote:for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg
Thanks, but it's still completely different compared to FC3 xbg.
Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before.

Yesterday I started working on a maxscript for the new GEOM format and I'm making good progress.
yep it seems pretty straight forward

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Re: Watch_Dogs fat and dat archives

Post by Ekey » Thu May 29, 2014 12:33 pm

86165/310351 (27%) - Download - See below
Last edited by Ekey on Thu May 29, 2014 8:55 pm, edited 1 time in total.

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