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Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:01 am
by Rick
odrin wrote:rick delivers with the quickness.
i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?
i assume uplay will have to be hacked off( i can live with that)
Formats largely same as Far Cry 3. Disrupt engine (Watch_Dogs) largely based on Dunia 2 (Far Cry 3).
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:12 am
by Rick
Additional note: game will load patch.fat/patch.dat if it is present and override content as expected, just like Far Cry 3, even though it's not used yet.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:14 am
by michalss
Rick does it also work with X360 version pls ?
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:18 am
by Rick
michalss wrote:Rick does it also work with X360 version pls ?
I don't see any reason for it not to work but I haven't done any testing as I don't own the 360 version.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:24 am
by cra0
Rick wrote:Additional note: game will load patch.fat/patch.dat if it is present and override content as expected, just like Far Cry 3, even though it's not used yet.
did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:30 am
by Rick
cra0 wrote:did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
No for both. GEOM format is actually new to Disrupt, Dunia 2 had a different format (or version). XBT is same but it's simple enough that I never wrote tools for it.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:33 am
by cra0
Rick wrote:cra0 wrote:did you write a geom and xbt parser for farcry3watchdogs if not i can write a quick one for testing or contribute to the svn
No for both. GEOM format is actually new to Disrupt, Dunia 2 had a different format (or version). XBT is same but it's simple enough that I never wrote tools for it.
alright ill write something quick in c# you may add to the svn if you wish.
-EDIT-
ok here xbt2dds
Download
xbt2dds.zip
https://github.com/cra0kalo/xbt2dds
http://cra0kalo.com/public/xbt2dds.zip
I'll do geom tomorrow or weekend prob when I have time
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 11:03 am
by killerpepo
Wow that's very very nice , Excellent work guys
I was about to finish a quickbms script , but never mind your tools are perfect
@Rick
I've a problem while unpacking files says :
Code: Select all
could not find an acceptable version of XnaNative installed to use
Command I'm using
Code: Select all
Gibbed.Disrupt.Unpack.exe shaders.fat 1
So what's the problem exactly ? Thanks again
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 11:13 am
by erik945
Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
Has anyone found textures of Aiden?
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 11:18 am
by killerpepo
Thank you it works fine now

Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 11:28 am
by namquang93
game seems crashed with the rebuilt windy_city.dat/fat

Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 12:53 pm
by Rick
namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat

So don't rebuild the absurdly large archives? Why would you do that?
Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 1:34 pm
by Haoose
Rick
Thx for Tools
10006/310337 (3%)

Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 1:45 pm
by erik945
Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 1:50 pm
by Rick
erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.