Help us keep the site up! Got some change to spare? Why not donate a few bits and buy us a coffee.

The Original Forum. Game archives, full of resources. How to open them? Get help here.
-
ner0
- advanced
- Posts: 48
- Joined: Sun Aug 28, 2011 4:47 pm
- Has thanked: 25 times
- Been thanked: 4 times
Post
by ner0 » Mon Jun 16, 2014 11:30 pm
At first I found it funny but then I felt a bit insulted, not having a console and all...
Anyway for the sake of continuity, and in case that post is no more, here is the piece of code with comment from
deferredambient.inc.fx in
shaders.dat:
Code: Select all
#else
float3 upperColor = tex3Dlod(BigProbeVolumeTextureUpperColor3D,finalUVW4).xyz;
#endif
#else
// This is PC only, who cares.
float3 upperColor = DefaultProbeUpperColor;
#endif
-
Oleg
- beginner
- Posts: 27
- Joined: Mon Feb 14, 2011 1:31 pm
- Been thanked: 6 times
-
Contact:
Post
by Oleg » Fri Jun 20, 2014 11:19 am
@Rick, can we have a tool or a code for converting "FCbn" files? I guess this is a binary XML files. To the moment, the /graphics/vehicle/*.. */(vehicle-name)_ref.skeleton looks like a single FCbn file. I've checked your tools for FC3, but they seem to deal with .fcb files which looks to include multiple "FCbn" entries. I mean the _ref.skeleton starts straight from nbCF bytes. Can you have a look at these?
The code might be preferable, as some xbg files seem to contain very similar data inside (most of high-detailed ped models seems to store _ref.skeleton inside xbg).
-
huckleberrypie
- ultra-veteran

- Posts: 334
- Joined: Mon Apr 26, 2010 6:51 am
- Has thanked: 98 times
- Been thanked: 13 times
Post
by huckleberrypie » Sun Jun 22, 2014 6:45 am
Any plans on importing custom models back ingame? Format seems simple enough from what I heard, so I'd be more than glad to shove in new cars and characters in WD.
-
loriscangini
- advanced
- Posts: 53
- Joined: Sun Jan 09, 2011 3:45 pm
- Has thanked: 1 time
- Been thanked: 3 times
Post
by loriscangini » Sun Jun 22, 2014 9:48 am
Simply amazing!
Can't wait for the release of the tool!
Last edited by
loriscangini on Tue Jun 24, 2014 1:38 pm, edited 1 time in total.
-
hilohi
- ultra-n00b
- Posts: 3
- Joined: Wed Jan 04, 2012 10:32 pm
- Has thanked: 3 times
- Been thanked: 2 times
Post
by hilohi » Sun Jun 22, 2014 10:00 pm
cra0 Feel free to raid the cookie jar when your done. Keep going!!
-
huckleberrypie
- ultra-veteran

- Posts: 334
- Joined: Mon Apr 26, 2010 6:51 am
- Has thanked: 98 times
- Been thanked: 13 times
Post
by huckleberrypie » Wed Jun 25, 2014 2:40 pm
I'm thinking of either ripping Aiden's phone/profiler and shoving it to some other game, or importing a Galaxy S5 to WD for good measure.

Anyone else here planning on doing something similar?
-
OrangeC
- double-veteran

- Posts: 866
- Joined: Sun Apr 20, 2008 2:58 am
- Has thanked: 5 times
- Been thanked: 34 times
Post
by OrangeC » Sat Jul 05, 2014 5:50 pm
Any new filename update for sound.dat?
EDIT: how does one get new filenames from?
-
loriscangini
- advanced
- Posts: 53
- Joined: Sun Jan 09, 2011 3:45 pm
- Has thanked: 1 time
- Been thanked: 3 times
Post
by loriscangini » Fri Jul 11, 2014 9:18 am
Sorry but I've to know if there are any more updates after the one I quoted!
I noticed that with the r43 some character's textures are still missing.
-
HeliosAI
- mega-veteran

- Posts: 166
- Joined: Wed Nov 17, 2010 2:57 pm
- Has thanked: 151 times
- Been thanked: 57 times
Post
by HeliosAI » Fri Jul 11, 2014 12:26 pm
loriscangini wrote:
Sorry but I've to know if there are any more updates after the one I quoted!
I noticed that with the r43 some character's textures are still missing.
What character textures do you mean?
If it's arms, eyes, eyelashes and on some characters also clothing then they are in the 'kit' folders. The game uses general textures for the random citizens and some of those textures are also used by main characters. The game adjusts the correct skin tones and eye colors of those in shaders i suppose =)
-
loriscangini
- advanced
- Posts: 53
- Joined: Sun Jan 09, 2011 3:45 pm
- Has thanked: 1 time
- Been thanked: 3 times
Post
by loriscangini » Fri Jul 11, 2014 1:16 pm
No, I mean that some maps are missing, for example the alpha map of Clara's hairs, there is one but I think that something is still missing.
-
maurocio
- n00b
- Posts: 15
- Joined: Tue Jan 26, 2010 8:45 pm
- Has thanked: 7 times
- Been thanked: 1 time
Post
by maurocio » Sun Jul 13, 2014 8:18 pm
HI all,
is there any plan to support dat/fat files from ps3. I've read on some pages that on ps3 format is deflated. (I'll try to use offzip on this files but I don't get any results)
I've upload common.dat/fat for ps3 here:
http://www46.zippyshare.com/v/94165371/file.html
Someone could tell me that is other structure file format diferent from pc?
Thanks