Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Watch_Dogs fat and dat archives

The Original Forum. Game archives, full of resources. How to open them? Get help here.
User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 184 times
Contact:

Re: Watch_Dogs fat and dat archives

Post by cra0 » Tue May 27, 2014 6:03 pm

killerpepo wrote:Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct.

All big endian

Code: Select all

//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;
I'll try to post the script , btw :I'm not good in writing scripts :D
Yep figured that out on the bus lol
Image

Ok heres the extractor

Image
wd_extractor.zip
Please don't share this outside of this forum thankyou
You do not have the required permissions to view the files attached to this post.

User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 184 times
Contact:

Re: Watch_Dogs fat and dat archives

Post by cra0 » Tue May 27, 2014 7:16 pm

Hmm seems textures are normal dds with custom header anyway post your findings im off to sleep
Image
:bye:

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1644
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 68 times
Been thanked: 825 times

Re: Watch_Dogs fat and dat archives

Post by Ekey » Tue May 27, 2014 7:53 pm

Well it's only for Xbox right?

Gruselgurke
advanced
Posts: 73
Joined: Fri Mar 30, 2012 6:15 pm
Has thanked: 21 times
Been thanked: 2 times

Re: Watch_Dogs fat and dat archives

Post by Gruselgurke » Tue May 27, 2014 8:12 pm

Thanks a lot for the tool cra0! Is it also possible to reverse the process?
Will have a look I find anything interesting the chunk files.

@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.

Gruselgurke
advanced
Posts: 73
Joined: Fri Mar 30, 2012 6:15 pm
Has thanked: 21 times
Been thanked: 2 times

Re: Watch_Dogs fat and dat archives

Post by Gruselgurke » Tue May 27, 2014 8:25 pm

Rick wrote:
Haoose wrote:
Gruselgurke wrote:Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Nice, would be cool to see a plain decompressor without any file extraction then. Looks like cra0's tool is essentially doing that in a way?

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1644
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 68 times
Been thanked: 825 times

Re: Watch_Dogs fat and dat archives

Post by Ekey » Tue May 27, 2014 8:33 pm

Gruselgurke wrote:@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
Oh pc version using xmem compression too also xbox.

kilik
mega-veteran
mega-veteran
Posts: 174
Joined: Sat Dec 08, 2012 11:14 am
Has thanked: 20 times
Been thanked: 2 times

Re: Watch_Dogs fat and dat archives

Post by kilik » Tue May 27, 2014 8:42 pm

it's possible to get tut's for sound please thank's (::)

Oleg
beginner
Posts: 27
Joined: Mon Feb 14, 2011 1:31 pm
Been thanked: 6 times
Contact:

Re: Watch_Dogs fat and dat archives

Post by Oleg » Tue May 27, 2014 9:02 pm

output file size computation is wrong. all are 0x8000 while this is the window size for decompressor. some files are interrupt, some are appended with zeroes. I suppose each unpacked file might be made out of several compressed blocks, please refine the tool respective. :roll:

User avatar
Haoose
mega-veteran
mega-veteran
Posts: 276
Joined: Tue Mar 01, 2011 9:34 pm
Has thanked: 68 times
Been thanked: 183 times
Contact:

Re: Watch_Dogs fat and dat archives

Post by Haoose » Tue May 27, 2014 11:31 pm

Rick wrote:
Haoose wrote:
Gruselgurke wrote:Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Sorry, I thought about the unpacked archives

cra0. Thx for unpacker
It's work on XBOX and PC (not PS3)
But it is not complete files. =(
-= GP-team =-
Image

odrin
mega-veteran
mega-veteran
Posts: 170
Joined: Mon May 23, 2011 2:43 am
Has thanked: 3 times
Been thanked: 7 times

Re: Watch_Dogs fat and dat archives

Post by odrin » Wed May 28, 2014 3:12 am

hopefully someone can crack this son of a b and mod the b jeesus out of it to justify purchasing.

Researchman
mega-veteran
mega-veteran
Posts: 314
Joined: Fri Jun 11, 2010 12:08 pm
Has thanked: 78 times
Been thanked: 21 times

Re: Watch_Dogs fat and dat archives

Post by Researchman » Wed May 28, 2014 4:22 am

Currently dont works with sound.fat (PC, Xbox360).

filu23
ultra-n00b
Posts: 8
Joined: Mon Feb 03, 2014 1:30 pm
Has thanked: 8 times

Re: Watch_Dogs fat and dat archives

Post by filu23 » Wed May 28, 2014 5:11 am

sound.dat not work :(

Image

Rick
Moderator
Posts: 388
Joined: Tue Aug 09, 2005 10:10 pm
Location: California
Been thanked: 84 times
Contact:

Re: Watch_Dogs fat and dat archives

Post by Rick » Wed May 28, 2014 5:19 am

http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 184 times
Contact:

Re: Watch_Dogs fat and dat archives

Post by cra0 » Wed May 28, 2014 5:50 am


odrin
mega-veteran
mega-veteran
Posts: 170
Joined: Mon May 23, 2011 2:43 am
Has thanked: 3 times
Been thanked: 7 times

Re: Watch_Dogs fat and dat archives

Post by odrin » Wed May 28, 2014 6:00 am

rick delivers with the quickness. :D

i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?

i assume uplay will have to be hacked off( i can live with that)

Post Reply