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Watch_Dogs fat and dat archives

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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Haoose
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Re: Watch_Dogs fat and dat archives

Post by Haoose » Thu May 29, 2014 11:46 pm

100745/310351 (32%) - Download
Credits: Ekey
-= GP-team =-
Image

Gruselgurke
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Re: Watch_Dogs fat and dat archives

Post by Gruselgurke » Thu May 29, 2014 11:50 pm

Anyway I can help with finding file names? Or do I answer the question myself by asking it? :P

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Re: Watch_Dogs fat and dat archives

Post by Oleg » Fri May 30, 2014 7:00 am

Boulotaur2024 wrote:For me I tried to modify many many .fx shaders files originally in shaders.dat, even the xml ones... then repacked into a new shaders.dat... but the game is consistently ignoring my changes
I guess the game uses pre-compiled binary shaders code, so your changes have no effect.

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Re: Watch_Dogs fat and dat archives

Post by Boulotaur2024 » Fri May 30, 2014 7:55 am

Oleg wrote:I guess the game uses pre-compiled binary shaders code, so your changes have no effect.
I think you're right. Thats what the .cso, .gso, .pso files in \shadersobj_unpack\engine\shaders\obj are for... Some of them even include 'Microsoft (R) HLSL Shader Compiler 9.29.952.3111' in the header... So yeah the shaders are pre-compiled (thats the standard procedure nowadays anyways) but they did include the HLSL .fx source files as well... That's weird :/
Last edited by Boulotaur2024 on Fri May 30, 2014 4:40 pm, edited 1 time in total.

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Re: Watch_Dogs fat and dat archives

Post by Lennox775 » Fri May 30, 2014 11:38 am

Anybody researching binaryclass of "vehiclespawninfo" and "trafficconfig"?
It'll allow to change vehicles spawn settings :)

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Re: Watch_Dogs fat and dat archives

Post by dontera » Fri May 30, 2014 2:58 pm

Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.

About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..

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Re: Watch_Dogs fat and dat archives

Post by Gruselgurke » Fri May 30, 2014 3:48 pm

dontera wrote:Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.

About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
Why ask and not just try it yourself and let us know about the results?

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Re: Watch_Dogs fat and dat archives

Post by dontera » Fri May 30, 2014 6:07 pm

Gruselgurke wrote:
dontera wrote:Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.

About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
Why ask and not just try it yourself and let us know about the results?

That's an entirely reasonable suggestion. I do/did intend to, but haven't found the time. Just wanted to share my idea and see if anyone else had thought of it.

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Re: Watch_Dogs fat and dat archives

Post by filu23 » Sun Jun 01, 2014 1:46 pm

Hi guys. How to open "sbao" files?

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Re: Watch_Dogs fat and dat archives

Post by odrin » Sun Jun 01, 2014 9:49 pm

i suppose modding ability of this game is doa, like far cry 3.

moving on [bruce]

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Re: Watch_Dogs fat and dat archives

Post by Gruselgurke » Sun Jun 01, 2014 10:39 pm

odrin wrote:i suppose modding ability of this game is doa, like far cry 3.

moving on [bruce]
How would you come to that conclusion? You can already modify a great deal. Even more once the filelist is completed by Ekey and Haoose.

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Re: Watch_Dogs fat and dat archives

Post by Rick » Mon Jun 02, 2014 5:17 am

It's been five days since release. [roll]
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: Watch_Dogs fat and dat archives

Post by filu23 » Mon Jun 02, 2014 8:16 am

SBAO (ogg) files converter.

Code: Select all

http://www70.zippyshare.com/v/67065938/file.html
Edit two files: sbao converter to mp3.bat and sbao converter to wav.bat

Enjoy

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Re: Watch_Dogs fat and dat archives

Post by octaviousrex » Mon Jun 02, 2014 9:19 am

not only would I hope to get the van with a sumbero out of the game but if it does turn out to be modable that I might actually pick up the pc edition off steam or wherever. I have many cars I've made for other games that would be fun to take for a ride in this games map.

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Re: Watch_Dogs fat and dat archives

Post by nurullah390 » Mon Jun 02, 2014 12:39 pm

Hi. How to open .loc files? I need help.

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