Poll time! Click here: Are you interested in the chiptune scene? If so, which?. Let's see what our community thinks of the chiptune scene. !
The Original Forum. Game archives, full of resources. How to open them? Get help here.
6 posts • Page 1 of 1
- Posts: 121
- Joined: Thu Nov 05, 2009 8:46 pm
- Has thanked: 14 times
- Been thanked: 105 times
Use this script on the myn file, then rename or delete it.
Code: Select all
encryption aes "\xA8\x29\xF0\x20\x27\x97\x8A\xBE\x5D\xF5\xC2\xCD\xD5\xAF\x05\xE5\x6E\xE6\xC5\x11\x1C\xE9\x4C\x86\x1E\x32\x28\x0D\x70\x36\xE3\xAE" "\x1A\x70\xBA\x50\x6B\x6D\x67\x77\xBD\x3B\x09\xE2\x9C\xAA\xF0\x51" get SIZE asize get NAME basename string NAME += .csv log NAME 0 SIZE
- Posts: 154
- Joined: Mon May 12, 2014 10:41 pm
- Has thanked: 22 times
- Been thanked: 45 times
Saturno wrote:But could you describe me how can I use it on .myn file? By using quickbms? I'm not good in it.
You do not have the required permissions to view the files attached to this post.
Thank you for the script, it was really helpful. However, even if I can decrypt the .myn file and generate the .csv, when I perform any change on the .csv file, the corresponding save (.myn) would be invalid because of the key written at the end of the xml file which, apparently, is a half-byte repeated N times. I suppose the key is generated from the xml file but I do not know which encryption has been used, does anyone knows how to generate the key from the xml file and/or the encryption that has been used?