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Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

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lemurboy12
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Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by lemurboy12 » Tue Apr 01, 2014 12:24 am

Hi. I want to get the textures from this game. I already have a script for extracting the models, but I don't have one for getting the textures. Can someone help out?
https://www.dropbox.com/s/ty96jdf6bjhuztb/gtex_s.ps3

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by lemurboy12 » Fri Apr 04, 2014 9:52 pm

anyone? my threads get ignored most of the time

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by chrrox » Fri Apr 04, 2014 10:22 pm

I did not look yet did you try texture finder?

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by lemurboy12 » Sat Apr 05, 2014 6:03 am

what's texture finder?

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by Ekey » Sat Apr 05, 2014 10:14 am


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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by Gh0stBlade » Sat Apr 05, 2014 11:59 am

I see DDS data and potential ARGB data too! The file is packed though.
Click the thanks button if I helped!

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by swuforce » Sun Apr 06, 2014 12:11 pm

Here is a silly script to export some dds files. Put quickbms in the folder and drag the .ps3 to the .bat. Press "r" when needed.
I'm not sure this will work with other files.
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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by lemurboy12 » Sun Apr 06, 2014 3:41 pm

swuforce wrote:Here is a silly script to export some dds files. Put quickbms in the folder and drag the .ps3 to the .bat. Press "r" when needed.
I'm not sure this will work with other files.
It doesn't work. It says "xmath" is an invalid command.

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by Ekey » Sun Apr 06, 2014 5:21 pm

I guess you use old version of QuickBMS

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Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Post by lemurboy12 » Sun Apr 06, 2014 5:43 pm

Now it works! Thanks.

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