11 Bit Studios Games (*.DAT)

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Ekey
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11 Bit Studios Games (*.DAT)

Post by Ekey »

Unpacker v0.0.4 r7
Download: here

Supported games
  • * Anomaly 2
    * Anomaly: Korea
    * Anomaly: Warzone Earth
    * Anomaly: Warzone Earth - Mobile Campaign
    * Anomaly: Defenders
    * This War of Mine
Packer v0.0.2 r3
Download: See attach

Warning : Make backup of original archives.

Result
Edited file l01n.bin (Language pack)

Image

Have fun :)
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Last edited by Ekey on Sun Dec 28, 2014 10:23 pm, edited 5 times in total.
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Re: Anomaly (Series) (*.DAT)

Post by MiLØ »

Excellent, thank you. I wanted to unpack the intro videos.
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Re: Anomaly (Series) (*.DAT)

Post by sarzamin »

I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!
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Re: Anomaly (Series) (*.DAT)

Post by Ekey »

sarzamin wrote:I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!
Packer for experemental

> Unpacker updated to 0.0.3 r6 > added names for Defenders serie.
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Re: 11 Bit Studios Games (*.DAT)

Post by Ekey »

Base list updated for game > This War of Mine (1st post)
Last edited by Ekey on Sun Dec 28, 2014 10:30 pm, edited 2 times in total.
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Re: 11 Bit Studios Games (*.DAT)

Post by michanlew »

Ekey wrote:Base list updated for game > This War of Mine
Good day! Prompt if possible to open and edit textures This War of Mine .texture ?? Thank you. Sorry for my English.
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Re: 11 Bit Studios Games (*.DAT)

Post by sirmabus »

Thanks for this.
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.

Any chance you have a new version, release your source code, and, or update it?

Thanks,
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Re: 11 Bit Studios Games (*.DAT)

Post by Ekey »

sirmabus wrote: Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.
What you mean?
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Re: 11 Bit Studios Games (*.DAT)

Post by merlinsvk »

Ekey wrote:What you mean?
Filenames.list probably.
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Re: 11 Bit Studios Games (*.DAT)

Post by sirmabus »

Yea, hard to say. Could be just the file names as many are going to to the "__Unknown" folder.
Works but since there are so many files, some binary, some text, it's some work to sort them out.

Are all the names explicitly in those ".idx" files?

For now just inject a DLL ro sump file type I want as it loads in "This War of Mine.exe"
I see at least one section of it uses zlib "1.2.3" (at least for the game save files).
Maybe later I'll dig in and figure out the format like you do. Thanks.
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Re: 11 Bit Studios Games (*.DAT)

Post by Ekey »

merlinsvk wrote:Filenames.list probably.
Well in base list only those names that i could find.
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Re: 11 Bit Studios Games (*.DAT)

Post by namquang93 »

Ekey wrote:
merlinsvk wrote:Filenames.list probably.
Well in base list only those names that i could find.
Anyone know how to edit .binfont and where is text's location? Thanks!
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Re: 11 Bit Studios Games (*.DAT)

Post by sirmabus »

I just hook 0x6E4320 (AFAIK current game exe) lua_load() to dump the Lua text files.
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Re: 11 Bit Studios Games (*.DAT)

Post by merlinsvk »

namquang93 wrote: Anyone know how to edit .binfont and where is text's location? Thanks!
Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/
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Re: 11 Bit Studios Games (*.DAT)

Post by namquang93 »

merlinsvk wrote:
namquang93 wrote: Anyone know how to edit .binfont and where is text's location? Thanks!
Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/
So difficult to translate! :(
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