The Original Forum. Game archives, full of resources. How to open them? Get help here.
-
Ekey
- M-M-M-Monster veteran

- Posts: 1737
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 85 times
- Been thanked: 945 times
Post
by Ekey » Mon Mar 31, 2014 3:32 pm
Unpacker v0.0.4 r7
Download:
here
Supported games
- * Anomaly 2
* Anomaly: Korea
* Anomaly: Warzone Earth
* Anomaly: Warzone Earth - Mobile Campaign
* Anomaly: Defenders
* This War of Mine
Packer v0.0.2 r3
Download: See attach
Warning : Make backup of original archives.
Result
Edited file l01n.bin (Language pack)
Have fun

You do not have the required permissions to view the files attached to this post.
Last edited by
Ekey on Sun Dec 28, 2014 10:23 pm, edited 5 times in total.
-
MiLØ
- veteran
- Posts: 114
- Joined: Sun Dec 11, 2011 8:00 am
- Has thanked: 36 times
- Been thanked: 18 times
Post
by MiLØ » Sat May 24, 2014 1:55 am
Excellent, thank you. I wanted to unpack the intro videos.
-
sarzamin
- beginner
- Posts: 38
- Joined: Fri Nov 19, 2010 3:19 pm
- Location: Dubai
- Has thanked: 3 times
-
Contact:
Post
by sarzamin » Thu Sep 18, 2014 10:57 pm
I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!
-
Ekey
- M-M-M-Monster veteran

- Posts: 1737
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 85 times
- Been thanked: 945 times
Post
by Ekey » Wed Oct 01, 2014 10:58 pm
sarzamin wrote:I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!
Packer for experemental
> Unpacker updated to 0.0.3 r6 > added names for Defenders serie.
-
Ekey
- M-M-M-Monster veteran

- Posts: 1737
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 85 times
- Been thanked: 945 times
Post
by Ekey » Sat Nov 15, 2014 10:45 pm
Base list updated for game > This War of Mine (1st post)
Last edited by
Ekey on Sun Dec 28, 2014 10:30 pm, edited 2 times in total.
-
michanlew
- ultra-n00b
- Posts: 3
- Joined: Sun Apr 29, 2012 1:21 am
- Has thanked: 2 times
Post
by michanlew » Tue Nov 18, 2014 10:09 am
Ekey wrote:Base list updated for game > This War of Mine
Good day! Prompt if possible to open and edit textures This War of Mine .texture ?? Thank you. Sorry for my English.
-
sirmabus
- ultra-n00b
- Posts: 4
- Joined: Fri Jul 29, 2011 5:14 am
Post
by sirmabus » Fri Nov 21, 2014 11:23 am
Thanks for this.
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.
Any chance you have a new version, release your source code, and, or update it?
Thanks,
-
Ekey
- M-M-M-Monster veteran

- Posts: 1737
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 85 times
- Been thanked: 945 times
Post
by Ekey » Fri Nov 21, 2014 3:10 pm
sirmabus wrote:
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.
What you mean?
-
merlinsvk
- ultra-veteran

- Posts: 411
- Joined: Mon Oct 27, 2008 12:11 am
- Location: Slovakia
- Has thanked: 35 times
- Been thanked: 117 times
Post
by merlinsvk » Fri Nov 21, 2014 4:07 pm
Ekey wrote:What you mean?
Filenames.list probably.
-
sirmabus
- ultra-n00b
- Posts: 4
- Joined: Fri Jul 29, 2011 5:14 am
Post
by sirmabus » Fri Nov 21, 2014 7:36 pm
Yea, hard to say. Could be just the file names as many are going to to the "__Unknown" folder.
Works but since there are so many files, some binary, some text, it's some work to sort them out.
Are all the names explicitly in those ".idx" files?
For now just inject a DLL ro sump file type I want as it loads in "This War of Mine.exe"
I see at least one section of it uses zlib "1.2.3" (at least for the game save files).
Maybe later I'll dig in and figure out the format like you do. Thanks.
-
Ekey
- M-M-M-Monster veteran

- Posts: 1737
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 85 times
- Been thanked: 945 times
Post
by Ekey » Fri Nov 21, 2014 7:45 pm
merlinsvk wrote:Filenames.list probably.
Well in base list only those names that i could find.
-
namquang93
- veteran
- Posts: 116
- Joined: Mon Apr 09, 2012 8:40 am
- Has thanked: 50 times
- Been thanked: 5 times
Post
by namquang93 » Sat Nov 22, 2014 1:08 am
Ekey wrote:merlinsvk wrote:Filenames.list probably.
Well in base list only those names that i could find.
Anyone know how to edit .binfont and where is text's location? Thanks!
-
sirmabus
- ultra-n00b
- Posts: 4
- Joined: Fri Jul 29, 2011 5:14 am
Post
by sirmabus » Sat Nov 22, 2014 9:31 am
I just hook 0x6E4320 (AFAIK current game exe) lua_load() to dump the Lua text files.
-
merlinsvk
- ultra-veteran

- Posts: 411
- Joined: Mon Oct 27, 2008 12:11 am
- Location: Slovakia
- Has thanked: 35 times
- Been thanked: 117 times
Post
by merlinsvk » Sat Nov 22, 2014 12:37 pm
namquang93 wrote:
Anyone know how to edit .binfont and where is text's location? Thanks!
Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/
-
namquang93
- veteran
- Posts: 116
- Joined: Mon Apr 09, 2012 8:40 am
- Has thanked: 50 times
- Been thanked: 5 times
Post
by namquang93 » Sat Nov 22, 2014 1:33 pm
merlinsvk wrote:namquang93 wrote:
Anyone know how to edit .binfont and where is text's location? Thanks!
Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/
So difficult to translate!
