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11 Bit Studios Games (*.DAT)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Ekey
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11 Bit Studios Games (*.DAT)

Post by Ekey » Mon Mar 31, 2014 3:32 pm

Unpacker v0.0.4 r7
Download: here

Supported games
  • * Anomaly 2
    * Anomaly: Korea
    * Anomaly: Warzone Earth
    * Anomaly: Warzone Earth - Mobile Campaign
    * Anomaly: Defenders
    * This War of Mine
Packer v0.0.2 r3
Download: See attach

Warning : Make backup of original archives.

Result
Edited file l01n.bin (Language pack)

Image

Have fun :)
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Last edited by Ekey on Sun Dec 28, 2014 10:23 pm, edited 5 times in total.

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Re: Anomaly (Series) (*.DAT)

Post by MiLØ » Sat May 24, 2014 1:55 am

Excellent, thank you. I wanted to unpack the intro videos.

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Re: Anomaly (Series) (*.DAT)

Post by sarzamin » Thu Sep 18, 2014 10:57 pm

I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!

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Re: Anomaly (Series) (*.DAT)

Post by Ekey » Wed Oct 01, 2014 10:58 pm

sarzamin wrote:I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!
Packer for experemental

> Unpacker updated to 0.0.3 r6 > added names for Defenders serie.

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Re: 11 Bit Studios Games (*.DAT)

Post by Ekey » Sat Nov 15, 2014 10:45 pm

Base list updated for game > This War of Mine (1st post)
Last edited by Ekey on Sun Dec 28, 2014 10:30 pm, edited 2 times in total.

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Re: 11 Bit Studios Games (*.DAT)

Post by michanlew » Tue Nov 18, 2014 10:09 am

Ekey wrote:Base list updated for game > This War of Mine
Good day! Prompt if possible to open and edit textures This War of Mine .texture ?? Thank you. Sorry for my English.

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Re: 11 Bit Studios Games (*.DAT)

Post by sirmabus » Fri Nov 21, 2014 11:23 am

Thanks for this.
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.

Any chance you have a new version, release your source code, and, or update it?

Thanks,

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Re: 11 Bit Studios Games (*.DAT)

Post by Ekey » Fri Nov 21, 2014 3:10 pm

sirmabus wrote: Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.
What you mean?

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Re: 11 Bit Studios Games (*.DAT)

Post by merlinsvk » Fri Nov 21, 2014 4:07 pm

Ekey wrote:What you mean?
Filenames.list probably.

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Re: 11 Bit Studios Games (*.DAT)

Post by sirmabus » Fri Nov 21, 2014 7:36 pm

Yea, hard to say. Could be just the file names as many are going to to the "__Unknown" folder.
Works but since there are so many files, some binary, some text, it's some work to sort them out.

Are all the names explicitly in those ".idx" files?

For now just inject a DLL ro sump file type I want as it loads in "This War of Mine.exe"
I see at least one section of it uses zlib "1.2.3" (at least for the game save files).
Maybe later I'll dig in and figure out the format like you do. Thanks.

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Re: 11 Bit Studios Games (*.DAT)

Post by Ekey » Fri Nov 21, 2014 7:45 pm

merlinsvk wrote:Filenames.list probably.
Well in base list only those names that i could find.

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Re: 11 Bit Studios Games (*.DAT)

Post by namquang93 » Sat Nov 22, 2014 1:08 am

Ekey wrote:
merlinsvk wrote:Filenames.list probably.
Well in base list only those names that i could find.
Anyone know how to edit .binfont and where is text's location? Thanks!

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Re: 11 Bit Studios Games (*.DAT)

Post by sirmabus » Sat Nov 22, 2014 9:31 am

I just hook 0x6E4320 (AFAIK current game exe) lua_load() to dump the Lua text files.

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Re: 11 Bit Studios Games (*.DAT)

Post by merlinsvk » Sat Nov 22, 2014 12:37 pm

namquang93 wrote: Anyone know how to edit .binfont and where is text's location? Thanks!
Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/

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Re: 11 Bit Studios Games (*.DAT)

Post by namquang93 » Sat Nov 22, 2014 1:33 pm

merlinsvk wrote:
namquang93 wrote: Anyone know how to edit .binfont and where is text's location? Thanks!
Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/
So difficult to translate! :(

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