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Outlast (PC,PS4)

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41hc1
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Outlast (PC,PS4)

Post by 41hc1 » Mon Feb 10, 2014 3:42 am

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Last edited by 41hc1 on Fri Jul 07, 2017 10:27 pm, edited 1 time in total.

Darko
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Re: Outlast (PC,PS4)

Post by Darko » Mon Feb 10, 2014 5:53 am

41hc1 wrote:RAD Tools doesn't seem to work on extracting audio. Bik Player does play the cutscenes however. And the textures are in .tfc.
That crap is using UE3, ask here:

http://www.gildor.org/smf/index.php/board,17.0.html

Maybe umodel supports it.
Image

41hc1
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Re: Outlast (PC,PS4)

Post by 41hc1 » Sun Feb 16, 2014 12:03 am

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Last edited by 41hc1 on Fri Jul 07, 2017 10:24 pm, edited 1 time in total.

Pepper
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Re: Outlast (PC,PS4)

Post by Pepper » Sun Feb 16, 2014 12:19 am

41hc1 wrote:Judging from this https://www.youtube.com/watch?v=n-G_hxzKR5c
Umodel seems to support it. But I'm not sure on the audio..
it uses wwise. bnk isnt always bink, it's a wwise sound BaNK

wwise is a major audio backend, it's gotten more popular than fmod lately.
viewtopic.php?f=17&t=10823&hilit=wwise

41hc1
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Re: Outlast (PC,PS4)

Post by 41hc1 » Sun Feb 16, 2014 7:20 pm

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