MVP Baseball 2005

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MVP Baseball 2005

Post by Guest » Sat Mar 05, 2005 7:01 am

ast audio files close to the same format as Need for Speed


and if it makes any difference I bought the program already

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friendsofwatto
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Post by friendsofwatto » Sun Mar 06, 2005 11:56 am

AST audio archives cannot be opened in MultiEx Commander because the files in the archive are split up into many small pieces. Here are the specs...

Code: Select all

+-----------------------------------+
| Need For Speed: Underground *.ast |
+-----------------------------------+

// This format lists all files one after the other. Each file is split up
// into chunks, presumably to make for more efficient file buffering when
// playing audio.

// for each file
4 - Header (SCHI)
4 - Split Header Offset
X - Unknown
12 - Split Header (see below)
X - File Data Chunks (see below)
4 - File End Tag (SCEI)
4 - Unknown (8)
X - Padding (filled with null)

// Split Header Format
4 - Split Header (SCCI)
4 - Chunk Data Offset (12) (relative to the start of the split header)
4 - Number Of Chunks

// File Data Chunks Format
4 - Chunk Header (SCDI)
4 - Compressed Size (of the chunk)
4 - Uncompressed Size (of the chunk)
4 - Padding (filled with null)
X - Chunk Data

This is of course assuming that the format is the same as that in Need For Speed. The same format is also used in NFSU2 with the extension *.mus .

Sorry mate.

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friendsofwatto
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Post by friendsofwatto » Sun Mar 06, 2005 11:59 am

However, if you can send us one of the files, we may be able to check it out for you. If there is a file that will zip up to under 2MB, you can attach it to the forums here. Otherwise, you can email it to us if it is under 4MB - I am available at watto@watto.org and Mr Mouse has an email link at the bottom of http://multiex.xentax.com

Thanks mate, hope we can help.

WATTO
watto@watto.org
http://www.watto.org
Game Extractor - Read and write thousands of game archives!

Guest

Post by Guest » Thu Mar 10, 2005 6:05 pm


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