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Silent Hill 4 .BIN Files PS2 Version

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Henderson
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Silent Hill 4 .BIN Files PS2 Version

Post by Henderson » Sun Dec 15, 2013 11:08 am

Hello, I'm trying to visualize this file but no program opens.
Could anyone help?

http://www.mediafire.com/download/9z59t ... _title.bin

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shakotay2
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Re: Silent Hill 4 .BIN Files PS2 Version

Post by shakotay2 » Sun Dec 15, 2013 12:23 pm

Image
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Henderson
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Re: Silent Hill 4 .BIN Files PS2 Version

Post by Henderson » Sun Dec 15, 2013 1:27 pm

Thanks

I want to edit the image, you know how I can repack the edited file in the original image?

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shakotay2
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Re: Silent Hill 4 .BIN Files PS2 Version

Post by shakotay2 » Sun Dec 15, 2013 2:37 pm

nope.

edit: you could google for SH Texture Explorer.

But the version I got crashes on your .bin sample.

Maybe it needs as an input the games texture path (but I don't owe the game).
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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SILENTpavel
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Re: Silent Hill 4 .BIN Files PS2 Version

Post by SILENTpavel » Tue Jul 15, 2014 6:57 pm

Image

You can extract and replace textures in this file with: Console Texture Explorer
  • Open CTE, open snap_title.bin file, click on "load ini" button and create this file:

    Code: Select all

    [items_count]
    count=1
    [item_0]
    name=logo
    platform=PS2
    offset=229648
    width=512
    height=512
    BPP=8
    mipmaps=-1
    palette_offset=525584
    swizzling=Enabled
    
  • click on "logo" on right side, click "settings - alpha" - you will see texture, click "export - tm2"
  • open and edit this texture with "OPTPiX iMageStudio for PS2" (same tutorial: http://youtu.be/fJCtNjcGALo?t=30s)
  • open CTE again, click "import", select your new texture (saved as 8bpp with alpha channel, not bigger than original TIM2 texture) and press "save" button.
  • done, you can replace file in ISO with HEX or with any other method - new texture will work on original console and anywhere else too. There is more textures in this file, you need to search offsets by your own/by your own tools. PC tools like "SH Texture Explorer" will not help you with anything, but maybe will help with xbox original version hah.
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