Hello, I'm trying to visualize this file but no program opens.
Could anyone help?
http://www.mediafire.com/download/9z59t ... _title.bin
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Silent Hill 4 .BIN Files PS2 Version
- shakotay2
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Re: Silent Hill 4 .BIN Files PS2 Version
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
Re: Silent Hill 4 .BIN Files PS2 Version
Thanks
I want to edit the image, you know how I can repack the edited file in the original image?
I want to edit the image, you know how I can repack the edited file in the original image?
- shakotay2
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Re: Silent Hill 4 .BIN Files PS2 Version
nope.
edit: you could google for SH Texture Explorer.
But the version I got crashes on your .bin sample.
Maybe it needs as an input the games texture path (but I don't owe the game).
edit: you could google for SH Texture Explorer.
But the version I got crashes on your .bin sample.
Maybe it needs as an input the games texture path (but I don't owe the game).
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- SILENTpavel
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Re: Silent Hill 4 .BIN Files PS2 Version

You can extract and replace textures in this file with: Console Texture Explorer
- Open CTE, open snap_title.bin file, click on "load ini" button and create this file:
Code: Select all
[items_count] count=1 [item_0] name=logo platform=PS2 offset=229648 width=512 height=512 BPP=8 mipmaps=-1 palette_offset=525584 swizzling=Enabled
- click on "logo" on right side, click "settings - alpha" - you will see texture, click "export - tm2"
- open and edit this texture with "OPTPiX iMageStudio for PS2" (same tutorial: http://youtu.be/fJCtNjcGALo?t=30s)
- open CTE again, click "import", select your new texture (saved as 8bpp with alpha channel, not bigger than original TIM2 texture) and press "save" button.
- done, you can replace file in ISO with HEX or with any other method - new texture will work on original console and anywhere else too. There is more textures in this file, you need to search offsets by your own/by your own tools. PC tools like "SH Texture Explorer" will not help you with anything, but maybe will help with xbox original version hah.
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