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Metal gear Solid 4

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chrrox
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Metal gear Solid 4

Post by chrrox » Wed Dec 04, 2013 4:58 am

Here is a 3ds Max script to import the models with Bones and weights.
No texture support.
Also extracts and de crypts all archives.
If it complains about a virus its a false positive and I can do nothing about it.
use at your own risk.

Code: Select all

Usage:
	mgsextract <input file> [output directory]

	Output directory is optional.
	Defaults to 'extract' directory within input file directory.
If you have problems I wrote this forever ago and do not remember much about the format.

I did not rite the file decryptor.
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Rin
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Re: Metal gear Solid 4

Post by Rin » Wed Dec 04, 2013 6:42 am

thanks :)

JayK
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Re: Metal gear Solid 4

Post by JayK » Wed Dec 04, 2013 10:05 pm

Thanks! Who made the mgsextract? I'd like to speak to them about mgo2 files.

Devilot
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Re: Metal gear Solid 4

Post by Devilot » Thu Jan 16, 2014 9:20 am

can a similar script be used also for Audio files?

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Re: Metal gear Solid 4

Post by lionheartuk » Sun Aug 31, 2014 2:54 pm

Sorry to bump a dead thread but, will this work with the environment models too? Or is it only the characters with bones that're supported?
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Re: Metal gear Solid 4

Post by Naroax » Mon Sep 01, 2014 1:24 pm

lionheartuk wrote:Sorry to bump a dead thread but, will this work with the environment models too? Or is it only the characters with bones that're supported?
Stages are working too and they import fine and no need to place them correctly, the script imports them in order.

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lionheartuk
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Re: Metal gear Solid 4

Post by lionheartuk » Sun Sep 27, 2015 2:56 pm

This is a Huge necro-post, but making a new post seemed like an even worse idea than temporarily reviving this, since its directly relevant.

I finally had time to check these models out again, but theres so many (and for some reason so many duplicates too).

IS anyone knowledgeable enough in maxscript to enable thos script to import multiple files at once. Theres over 1000 files per stage, sifting through them all takes forever, but selecting them in batches of 10 or 15 would speed it up a great deal and you'd quickly see if the thing you're after gets importer, after that its just narrowing it down.

I'm a maya user primarily so I'm not aware of how to go about this sort of thing in maxscript unfortunately, it might just be a limitation of the importer itself, not specifically the script.
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Re: Metal gear Solid 4

Post by shakotay2 » Sun Sep 27, 2015 5:24 pm

lionheartuk wrote:[...]enable thos script to import multiple files at once.
you might have a look at my recent post in the code talk section.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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