NFS:Rivals bundle

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matt55
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NFS:Rivals bundle

Post by matt55 » Tue Nov 26, 2013 8:57 pm

Yo!
Since new game is out I managed to get the bundle out of the .toc .sb files using QuickBMS script but now I'm stuck to get the 3d mesh from it.
The game does not work on WinXP so 3DRipper is not an option. Any help much appreciated.
Here is the attachment:
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cra0
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Re: NFS:Rivals bundle

Post by cra0 » Sat Nov 30, 2013 3:39 am

matt55 wrote:Yo!
Since new game is out I managed to get the bundle out of the .toc .sb files using QuickBMS script but now I'm stuck to get the 3d mesh from it.
The game does not work on WinXP so 3DRipper is not an option. Any help much appreciated.
Here is the attachment:

bundles point to the chunk files I'm sure if they kept the same structure as the other frostbite games.

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shakotay2
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Re: NFS:Rivals bundle

Post by shakotay2 » Tue Dec 03, 2013 4:16 pm

matt55 wrote:Guys! Is it possible to get mesh using this method from NFS:Rivals since it's running on the same engine as BF4?
I don't see any mesh data in your uploaded samples (but that does mean nothing :) ).

Maybe you'll give us more details about the "structure of the other frostbite games" that cra0 spoke of?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

luxox18
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Re: NFS:Rivals bundle

Post by luxox18 » Wed Dec 04, 2013 12:33 am

your files looks like a .sb or .toc files but not texture or models chunks, try to use the python script for extract the cas-cat files

matt55
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Re: NFS:Rivals bundle

Post by matt55 » Wed Dec 04, 2013 1:15 am

Well I see it now more clearly, the game contains 8 .cas data files called "cas_0X.cas" which got weight a little over 1GB for each one
I need to say that I was wondering why those bundles are only over 100Kb. ;)
This is what we got in "data" folder:
Image
And in"Win32":
Image
Thanks for the answers guys!

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Re: NFS:Rivals bundle

Post by yoda » Mon Aug 18, 2014 12:43 am

you can use the Luigi auriela tool for extract the .sb file : http://aluigi.altervista.org/papers/bms/frostbite.bms
after you have this thing : Image

just need to extract the content of the bundle file and create a tool to convert 3d in .obj file

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Re: NFS:Rivals bundle

Post by myasa » Wed Aug 26, 2015 11:40 am

how to extract .cas file?

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Re: NFS:Rivals bundle

Post by XxsimonexX » Fri Apr 13, 2018 5:22 pm

I still don't understand how to extract/unpack audio files (Cop Speech) from Need For Speed: Rivals and convert them into a common audio files format such as .mp3 / .wav.
Someone help me please!

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