Here is a quickbms script to extract all files from the ps3 version with full names.
Update Noesis to the latest version to load the models.
If animations look wrong it is because it is the wrong model to go with those animations.
You do not have the required permissions to view the files attached to this post.
EcheloCross wrote:I wrote a suite that decrypts the file table directly for both ps3 and xbox360. I'm going to release it soon when I finish up the trb format.
Atm, you can extract, mod, and completely rebuild the white data for all 3 games in the series.
Whatever you do, don't share your info with chrrox, and hurry before anyone else bothers spending an hour or 2 to figure it out themselves. You alone deserve credit for all of the forthcoming nude mods. God speed, my son.
Your senses are a bit off the mark there. I was mocking the fact that you're withholding information that could be trivially obtained with a few moments of live debugging, but which would save anyone else who cared the effort and would demonstrably assist chrrox's existing effort. The apparent conclusion is that receiving exclusive honors for all of the forthcoming nude mods must be very important to you.
I could give a @#$% less about credit for nude mods. Stop trying to get all intellectual on me.
You can mod much more than graphics too. The battle database, ai, items, weapons.
chrrox, info is sent.
MrAdults, will you post some detailed info about the trb format's SEDBWRB blocks, and SEDBSKL blocks?
General question...
Is it ok to post a tool that contains the decryption keys?
I have a question about that, do you think it would be possible to port Lightning's costumes from XIII-2/LR to the original XIII?
Also, would it be possible to port Serah and Noel over say Sazh and Snow if you copied all the models, voices and animations? It would be glitchy and weird, but cool
I haven't tried replacing xiii-1 data with any newer data yet. I do know that in xiii-2, you can load different models by replacing the trb and imgb, then changing the some of the references in the trb to the original character's id.
example:
c201 = lightning, m001 = red dog monster
replace c201.x360.trb and c201.x360.imgb with m001.x360.trb and m001.x360.imgb, (rename the m001 ones to c201)
Edit most references in m001.x360.trb from m001 to c201. If you edit all references, it will break the skeleton.
For models like serah in xiii-2 though they have the same skeleton, so you can edit all references and get her original costume for in-game play.
I already did, quite a few years ago. You can try to track that down, or just go steal nohbdy's code from the FF14 dat digger. The format is the same. He also handles anims, which I never did, that is where both TheDude and I got the specs. https://github.com/nohbdy/ffxivmodelvie ... aster/src/
Thanks for the link. I have the info you posted years ago when xiii-1 came out. It has helped quite a bit for the binary template I made. I was just hoping you may have some more info to add to that, or even the sections of source code used in Noesis that relate to final fantasy. It would help people out greatly to be able to see the source it uses. Probably would have saved me a lot of time in the past few years too.