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Final Fantasy 13 Lightning Returns (JAP)

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chrrox
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Final Fantasy 13 Lightning Returns (JAP)

Post by chrrox » Sun Nov 24, 2013 12:43 am

Here is a quickbms script to extract all files from the ps3 version with full names.
Update Noesis to the latest version to load the models.
If animations look wrong it is because it is the wrong model to go with those animations.
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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by qq99q1 » Mon Nov 25, 2013 5:24 am

Can be used in the Xbox360? :woah:

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chrrox
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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by chrrox » Mon Nov 25, 2013 5:39 am

I have not bothered to dump the file table from memory on the 360 version.
If someone wants to send me a memory dump i can add it.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by EcheloCross » Mon Nov 25, 2013 5:27 pm

I wrote a suite that decrypts the file table directly for both ps3 and xbox360. I'm going to release it soon when I finish up the trb format.

Atm, you can extract, mod, and completely rebuild the white data for all 3 games in the series.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by TheDude » Tue Nov 26, 2013 3:09 am

EcheloCross wrote:I wrote a suite that decrypts the file table directly for both ps3 and xbox360. I'm going to release it soon when I finish up the trb format.

Atm, you can extract, mod, and completely rebuild the white data for all 3 games in the series.

Image

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by MrAdults » Tue Nov 26, 2013 3:20 am

Whatever you do, don't share your info with chrrox, and hurry before anyone else bothers spending an hour or 2 to figure it out themselves. You alone deserve credit for all of the forthcoming nude mods. God speed, my son.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by EcheloCross » Tue Nov 26, 2013 4:38 am

I'm sensing a bit of non like for graphics mods. Sorry if I offended anyone.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by MrAdults » Tue Nov 26, 2013 9:12 am

Your senses are a bit off the mark there. I was mocking the fact that you're withholding information that could be trivially obtained with a few moments of live debugging, but which would save anyone else who cared the effort and would demonstrably assist chrrox's existing effort. The apparent conclusion is that receiving exclusive honors for all of the forthcoming nude mods must be very important to you.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by EcheloCross » Tue Nov 26, 2013 4:09 pm

I could give a @#$% less about credit for nude mods. Stop trying to get all intellectual on me.
You can mod much more than graphics too. The battle database, ai, items, weapons.

chrrox, info is sent.

MrAdults, will you post some detailed info about the trb format's SEDBWRB blocks, and SEDBSKL blocks?



General question...

Is it ok to post a tool that contains the decryption keys?

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by ultimaespio » Tue Nov 26, 2013 4:28 pm

I have a question about that, do you think it would be possible to port Lightning's costumes from XIII-2/LR to the original XIII?

Also, would it be possible to port Serah and Noel over say Sazh and Snow if you copied all the models, voices and animations? It would be glitchy and weird, but cool :P

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by EcheloCross » Tue Nov 26, 2013 4:47 pm

I haven't tried replacing xiii-1 data with any newer data yet. I do know that in xiii-2, you can load different models by replacing the trb and imgb, then changing the some of the references in the trb to the original character's id.

example:

c201 = lightning, m001 = red dog monster

replace c201.x360.trb and c201.x360.imgb with m001.x360.trb and m001.x360.imgb, (rename the m001 ones to c201)
Edit most references in m001.x360.trb from m001 to c201. If you edit all references, it will break the skeleton.

For models like serah in xiii-2 though they have the same skeleton, so you can edit all references and get her original costume for in-game play.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by TheDude » Tue Nov 26, 2013 5:16 pm

Against my better judgement......
If nothing else you can print the code out, make paper airplanes, and fly dog turds into your neighbors' kid's hair.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by MrAdults » Tue Nov 26, 2013 6:18 pm

I already did, quite a few years ago. You can try to track that down, or just go steal nohbdy's code from the FF14 dat digger. The format is the same. He also handles anims, which I never did, that is where both TheDude and I got the specs. https://github.com/nohbdy/ffxivmodelvie ... aster/src/

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by EcheloCross » Tue Nov 26, 2013 7:15 pm

Thanks for the link. I have the info you posted years ago when xiii-1 came out. It has helped quite a bit for the binary template I made. I was just hoping you may have some more info to add to that, or even the sections of source code used in Noesis that relate to final fantasy. It would help people out greatly to be able to see the source it uses. Probably would have saved me a lot of time in the past few years too.

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Re: Final Fantasy 13 Lightning Returns (JAP)

Post by TheDude » Tue Nov 26, 2013 8:17 pm

There's a link embedded in that image above.
Just wanted to throw that out there...
Not sure if anyone got that.

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