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Call of Duty - Ghost - PC - *.pak/*.ff

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by cra0 » Thu Nov 21, 2013 4:58 am

Supports extracting .pak texture archives now someone still needs to help me figure out the dx11 compression they use :/

http://cra0kalo.com/public/COD_GHOSTS_Toolset.zip
Last edited by cra0 on Thu Jan 16, 2014 7:52 am, edited 1 time in total.

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by michalss » Thu Nov 21, 2013 6:56 am

cra0 --> have you found the text pls?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by cra0 » Fri Nov 22, 2013 9:28 am

michalss wrote:cra0 --> have you found the text pls?
Here is an asset dump
https://dl.dropboxusercontent.com/u/159 ... e_dump.txt

tell me if something interests you ill look into it

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by michalss » Fri Nov 22, 2013 6:46 pm

cra0 wrote:
michalss wrote:cra0 --> have you found the text pls?
Here is an asset dump
https://dl.dropboxusercontent.com/u/159 ... e_dump.txt

tell me if something interests you ill look into it
Hmm might *.csv files could be interesting, but hard to say where text is.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by einstein95 » Fri Nov 22, 2013 8:12 pm

I'm curious about
scriptdebugger/help.txt
ui/code.txt
ui/test_menus.txt

but then that's just me.

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by cra0 » Sat Nov 23, 2013 7:28 am

chrrox wrote:did you add this at the end.

msh = mesh vertices:Vert_array faces:Face_array
msh.numTVerts = UV_array.count
buildTVFaces msh
--msh.name = Mesh_Name_array[a]
--msh.material = meditMaterials[1].materialList[(MatSlotTexID[a])]
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
for j = 1 to Face_array.count do setTVFace msh j Face_array[j]
for j = 1 to Normal_array.count do setNormal msh j Normal_array[j]
hmm what

-EDIT-
Seems no one has documented well they have but have not shared their findings sort of sad :/
Here is what I have figured out so far
Image

Code: Select all

  //sizeFinal = 0x32 x (size)
  //raw raw structure ty to shak-otay 
  struct COD_Ghosts_Xmodel_Vertblock
  {
  	float vd x
	float vd y
	float vd z
	float unknown = -1
	int32 VertexColour
	hfloat TextureU
	hfloat TextureV
	int32 UnknownA
	int32 UnknownB
  }
  
  //sizeFinal = 0x6 x (size)
   struct COD_Ghosts_Xmodel_Facelist
  {
	int16 face1
	int16 face2
	int16 face3
  } 

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by cra0 » Thu Dec 05, 2013 5:28 am

Guess extracting from the assetpool is the better way to go credits to Tom on this one
Image

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by sectoredits » Thu Dec 05, 2013 9:17 pm

killerpepo wrote:Hi guys .. this is a small program I wrote in C# it extracts the *.flac audio files
a bit better than VGM because it searches for "fLaC" string , while this read the file size from header :D

just drag the *.pak file (which contains the sound) and drop it on the exe and it will extract .. :)

hey this might be a bit of a silly question but i downloaded your tool and extracted the files, but its showing up as loads of "soundfile3.pak_003E8800" files. How am i able to extract the audio exactly? (sorry if its a nooby question im new around here)

Thanks in advance for the help! :)

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by Pepper » Mon Dec 09, 2013 10:59 pm

Possible bug: Loading .ff files tries to extract them as huge IWI's now?

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by GimmyBreaker » Wed Jan 15, 2014 12:38 am

michalss wrote:
cra0 wrote:
michalss wrote:cra0 --> have you found the text pls?
Here is an asset dump
https://dl.dropboxusercontent.com/u/159 ... e_dump.txt

tell me if something interests you ill look into it
Hmm might *.csv files could be interesting, but hard to say where text is.

Sorry, didn't know that it's hard to say where text is :twisted:
https://www.dropbox.com/s/nqrfpc3cezx40rr/cod.png
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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by cra0 » Thu Jan 16, 2014 7:48 am

Final Release PAK extractor
Image

http://tom-crowley.co.uk/downloads/?id=25

bit late but here it is

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Re: Call of Duty - Ghost - PC - *.pak/*.ff

Post by blackfoxeye » Sat Jan 25, 2014 8:38 am

Great tool, which can extract all textures.
But lots of file decoded like the sample below:-
Image

Please help on this.

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