Shadow Warrior: Special Edition (*.BIN)

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Shadow Warrior: Special Edition (*.BIN)

Post by Ekey » Thu Sep 26, 2013 9:13 pm

Passwored zip's

PWD: @#viSS1t_*wWW.flY1nG!W1Ld&H0gR0X.c0M^!

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by GRiNDERKILLER » Thu Sep 26, 2013 9:26 pm

Hell yeah Ekey you are rock. :wink:

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Pepper » Fri Oct 04, 2013 5:32 pm

http://www.fly1ngw1ldh0gr0x.com/

Polish registrant.. thats neat! maybe they're planning an arg for their next game?

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by kingfisher13 » Wed May 07, 2014 7:13 pm

Hey guys, I have successfully extracted the BIN files, and am looking to get the models inside into 3ds max. Problem is, they're in the havok format, of the havok game engine. Are there any tools or scripts that can convert these models into something workable in 3ds max?
Game models/characters RULE. Shura, all the way.

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Haoose » Thu May 08, 2014 6:08 pm

Pepper wrote:http://www.fly1ngw1ldh0gr0x.com/

Polish registrant.. thats neat! maybe they're planning an arg for their next game?
Thx!
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=)
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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Pepper » Sat May 10, 2014 8:19 pm

Haoose wrote:
Pepper wrote:http://www.fly1ngw1ldh0gr0x.com/

Polish registrant.. thats neat! maybe they're planning an arg for their next game?
Thx!
Image
Image
=)
Oh nice they updated it! before it said they'd be adding something special at some point after being found. anyways it's way fun, have a blast!

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Haoose » Sat May 10, 2014 8:51 pm

Pepper
For six months no one before me had not taken the key. It is a great fortune. Well it's someone who can write about it, and the key is not left in an unknown direction. Thank you, Ekey and developers! =)
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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Haoose » Mon Jun 02, 2014 12:01 pm

Lol
New key =)
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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Ekey » Mon Jun 02, 2014 8:49 pm

Yep actived by me 5 days ago ;p

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Ekey » Sat Jun 07, 2014 12:29 pm

New key for Hard Reset. I have already this maybe useful for someone ;) 47VRG-JNFGT-5NAE5

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by Haoose » Tue Jun 24, 2014 9:25 pm

New key...
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Re: Shadow Warrior: Special Edition (*.BIN)

Post by rolemodel » Tue Oct 28, 2014 12:09 pm

Yes has anyone figured out how to open the hxk file types of the meshes? The method I've seen that works for hkx files like skyrim I don't find working. the hkxcmd command prompt program is the only one I've used and it never creates anything(no kf files).

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by prudislav » Wed Apr 01, 2015 12:10 pm

any idea how to extract new dx11 archives?

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by merlinsvk » Sun May 03, 2015 2:51 pm

Code: Select all

# Game: Shadow Warrior (PC)
# BIN extractor (for game version 1.5.0)
# script for QuickBMS    http://aluigi.org/papers.htm#quickbms

comtype zlib
get FILES long
savepos POS
math DATSTART = 0x4
for i = 0 < FILES
  get NAMESZ long
  xmath DATSTART "DATSTART + NAMESZ + 0x1C"
  goto DATSTART  
next i
math DATSTART += 0x4
goto POS
for j = 0 < FILES
  get NAMESZ long
  getdstring NAME NAMESZ
  get SIZE long
  get ZSIZE long
  get OFFSET long
  xmath OFFSET "DATSTART + OFFSET"
  get NULL long
  getdstring UNK 0x8
  clog NAME OFFSET ZSIZE SIZE
next j
Extraction is easy. But repacker would be great.
Have somebody a clue what are that 8 UNK bytes? Checksum / hash? Some files has the same "UNK" bytes. Example:

Code: Select all

data/localisation_unicode/cn/achievements.uni		D8 12 42 C5 E4 54 D0 01
data/localisation_unicode/cn/bossfights.uni		D8 12 42 C5 E4 54 D0 01
data/localisation_unicode/cn/chapter_name.uni		1C 66 63 C5 E4 54 D0 01
data/localisation_unicode/cn/checkpoints.uni		1C 66 63 C5 E4 54 D0 01
data/localisation_unicode/cn/comic.uni			D8 12 42 C5 E4 54 D0 01
data/localisation_unicode/cn/dialogs_and_objectives.uni	1C 66 63 C5 E4 54 D0 01
...
data/localisation_unicode/pl/achievements.uni		C2 A6 B0 C6 E4 54 D0 01
data/localisation_unicode/pl/bossfights.uni		C2 A6 B0 C6 E4 54 D0 01
data/localisation_unicode/pl/chapter_name.uni		43 2C BA C6 E4 54 D0 01
data/localisation_unicode/pl/checkpoints.uni		43 2C BA C6 E4 54 D0 01
data/localisation_unicode/pl/comic.uni			C2 A6 B0 C6 E4 54 D0 01
data/localisation_unicode/pl/dialogs_and_objectives.uni	43 2C BA C6 E4 54 D0 01
...
data/localisation_unicode/ru/achievements.uni		85 74 C8 C6 E4 54 D0 01
data/localisation_unicode/ru/bossfights.uni		85 74 C8 C6 E4 54 D0 01
data/localisation_unicode/ru/chapter_name.uni		45 37 CD C6 E4 54 D0 01
data/localisation_unicode/ru/checkpoints.uni		45 37 CD C6 E4 54 D0 01
data/localisation_unicode/ru/comic.uni			85 74 C8 C6 E4 54 D0 01
data/localisation_unicode/ru/dialogs_and_objectives.uni	A6 98 CF C6 E4 54 D0 01
pc_arch_scripts.bin

Code: Select all

http://www28.zippyshare.com/v/34GNR4uM/file.html

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Re: Shadow Warrior: Special Edition (*.BIN)

Post by michalss » Sun May 03, 2015 3:12 pm

it seems that it is just uint64 ID, nothing else..., but not sure
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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