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The Punisher

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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sajad
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The Punisher

Post by sajad »

hello

please unpack vpp files in game The Punisher

thanks
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friendsofwatto
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Post by friendsofwatto »

Hi there mate :)

It looks like it is loosely on this format, but there are a few changes that need to be made, particularly in the File Size area.

Code: Select all

+-------------------+
| Red Faction *.vpp |
+-------------------+

// The archive is based on multiples of 2048

4	Header (206 10 137 81)
4	Version (1)
4	Number Of Files
4	Archive Size

2032	Filler (ie filled to position 2048 using nulls)

// for each file
60	Filename
4	File Size

// after the directory
X	padding to a multiple of 2048 bytes


// The file offsets start at (numFiles * 64) + 2048 + (2048-((numFiles*64) % 2048))
// Where % is the mod function (remainder)

// Also, each file is padded to a multiple of 2048, which must be taken into account when
// calculating the offset to each file.
I'm also not sure about the *.tga references further down in the file ( ~offset 4096? ) - I couldn't see any TGA images in there during the brief look that I had - so either it is a bunch of compressed or encrypted images, or it is most probably just an external reference.

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Game Extractor - Read and write thousands of game archives!
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sajad
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The Punisher

Post by sajad »

hello mr watto

please look this file

or download demo from site :
http://www.download.com/The-Punisher-de ... 45018.html
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friendsofwatto
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Post by friendsofwatto »

Alright, here are the specs...

Code: Select all

+--------------------+
| The Punisher *.vpp |
+--------------------+

// The archive is based on multiples of 2048

4 - Header (206 10 137 81)
4 - Version (3)
4 - Number Of Files
4 - Archive Size
4 - Unknown (64)

2028 - Filler (ie filled to position 2048 using nulls)

// for each file
24 - Filename (null)
4 - File Size
4 - File Size

X - padding to a multiple of 2048 bytes

X - File Data


// The file offsets start at (numFiles * 32) + 2048 + (2048-((numFiles*32) % 2048))
// Where % is the mod function (remainder)

// Also, each file is padded to a multiple of 2048, which must be taken into account when
// calculating the offset to each file.

And I have also attached a GameExtractor plugin for you. I will check it against the Voice file above, and if there are any changes that need to be made then I will post here again.

Thanks, and enjoy.

WATTO
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Last edited by friendsofwatto on Wed Feb 09, 2005 12:02 pm, edited 1 time in total.
Game Extractor - Read and write thousands of game archives!
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friendsofwatto
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Post by friendsofwatto »

I just tried the plugin with the voice archive you attached - works fine :) - assuming that this is only the start of a bigger archive.

Enjoy

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Game Extractor - Read and write thousands of game archives!
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The Punisher

Post by sajad »

hi mr watto

thank you

very good work plugin on all original arrchives

thanks again
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Post by friendsofwatto »

Not a problem mate, glad I could help. Thanks for confirming that it works.

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Post by Savage »

It works for me too, but im' looking now, for the packer.
Any idea/plugin in command line?

Thanks
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Post by friendsofwatto »

Hey,

Yeah, I did end up writing a packer for this game, but it will only work for the full version of Game Extractor. if you can afford $5 then you will be able to do it. http://www.watto.org/extract

Unfortunately, I improved the code in the Full Version so the plugins I write for the full version will not work fully in the basic version.

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.ceg and .leg really compressed?

Post by Savage »

Hi again :D I unpacked the vpp files but...What's this format? the files .ceg and .leg look very compressed, and maybe are textures?

I attach the two files :D
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Last edited by Savage on Sat May 21, 2005 1:30 pm, edited 1 time in total.
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Post by Savage »

The second file
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Re: The Punisher

Post by vitorrs100 »

bump, i need help too
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Re: The Punisher

Post by ZT111 »

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