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[PS2] Justice League Heroes .lmp archive

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SoulReaver
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[PS2] Justice League Heroes .lmp archive

Post by SoulReaver » Wed Aug 07, 2013 9:37 am

Hello all!

can you please help me in unpacking the data for the *.lmp container files?
I've already tried QuickBMS because it has compatibility with baldur's gate *lmp and *Gob, but unfortunately it didn't work.
I tried to get the models from the container but im still having a hard time understanding their file format.

https://www.dropbox.com/s/0ubcipkdm6nar ... RBOT.LMP?m

Ekey
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Re: [PS2] Justice League Heroes .lmp archive

Post by Ekey » Wed Aug 07, 2013 2:09 pm

Code: Select all

# Justice League Heroes (PS2) (LMP format) 0.1
# 
# Written by Ekey (h4x0r)
# http://forum.xentax.com
# 
# script for QuickBMS http://quickbms.aluigi.org

get FILES long

for i = 0 < FILES
    get NOFFSET long
    savepos TEMP
    goto NOFFSET
    get NAME string
    goto TEMP
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i

SoulReaver
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Re: [PS2] Justice League Heroes .lmp archive

Post by SoulReaver » Wed Aug 07, 2013 5:02 pm

thank you it helped alot. Now I no longer get the error to rename the files, thank you :)
Last edited by SoulReaver on Wed Aug 07, 2013 8:27 pm, edited 1 time in total.

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shakotay2
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Re: [PS2] Justice League Heroes .lmp archive

Post by shakotay2 » Wed Aug 07, 2013 6:13 pm

You also can explore your LMP archive using this:

Image

- F4, settings: engine version Champions: Return to Arms

Texture is correctly displayed but vif model not recognized.


Description of the vif format, see posts of ibrown in this thread
viewtopic.php?f=16&t=4881

(Link to CS Source code of explorer also to be found there.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

SoulReaver
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Re: [PS2] Justice League Heroes .lmp archive

Post by SoulReaver » Wed Aug 07, 2013 8:07 pm

thank you for this , but i dont know how to copile in visual studio to much. But managed to convert vtf model to 3ds now i only need to figure out how to fix these models.

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Re: [PS2] Justice League Heroes .lmp archive

Post by SoulReaver » Sat Aug 10, 2013 1:38 pm

allright managed to extract the textures using the converter, all that is left is to find out why some face are missing and some vertexes are to close together. Im guesing the .vtf script is incomplete?

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Curtain
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Re: [PS2] Justice League Heroes .lmp archive

Post by Curtain » Sat May 11, 2019 3:34 am

Image
Sorry for the bump.
SoulReaver, are there still issues with extracting models from the game?
If not, I would like to take a shot at this with QuickBMS or Ninja Ripper.

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