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[PS3]Gundam Breaker dat file

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alon
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[PS3]Gundam Breaker dat file

Post by alon » Sun Jun 30, 2013 5:37 am

Hi
.dat extension with GDAT header from PS3 Gundam Breaker.
Help for .dat extension with GDAT header!!
Image
Somebody can make a bms script for unpacking?
I've attached cut of the .dat files.
http://www.mediafire.com/?iic1048l7qd61kp
Any help would be greatly appreciated.

Thanks.

alon
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Re: [PS3]Gundam Breaker dat file

Post by alon » Mon Jul 08, 2013 3:25 pm

Can someone help me figure this out?

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dj082502
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Re: [PS3]Gundam Breaker dat file

Post by dj082502 » Sat Aug 10, 2013 5:45 am

As you can know, it's impossible to extract. because they were not interested

Gh0stBlade
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Re: [PS3]Gundam Breaker dat file

Post by Gh0stBlade » Sat Aug 10, 2013 12:43 pm

Well i made a quick rough script, anyone can edit it to perfection if they like but it does the job. It will extract the .DAT (GDAT) to .PCK files which can be then decompressed with the same script, the compression used is ZLIB.

If i helped press the thanks button!
Cheers.

Code: Select all

# [PS3] Gundam Breaker Unpacker [.DAT]
# Also works on the .PCK
# Script v1.1
# By Gh0stblade!

endian big

#Header
get SIGN long			#"GDAT"
get FILES long			#File count

#If it's the GDAT container!
if SIGN == 0x47444154

#Filetable
for i = 0 < FILES
get UNK00 long			#???
get HASH long			#File hash?
get OFFSET long			#File offset.
get SIZE long			#File size.

#Set the filename
get NAME basename
string NAME += "_"
string NAME += i
string NAME += ".pck"

log NAME OFFSET SIZE		#Save the file
next i

else
#This is for the .pck

goto 0x0			#Reset the offset
get TYPE long			#File Extension
goto 0x80
getdstring ZTYPE 0x4		#Compression type

#Check if the compression type is valid!
if ZTYPE != "BILZ"
	print "Warning: Unknown Compression type! %ZTYPE%"
	cleanexit
else
	comtype unzip_dynamic	#Set the compression type
endif

get SIZE long			#Uncompressed size
get ZSIZE long			#Compressed size

#Set the name
get NAME basename
string NAME += "."
string NAME += TYPE

clog NAME 0x90 ZSIZE SIZE	#Decompress and store the file
endif
Click the thanks button if I helped!

alon
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Re: [PS3]Gundam Breaker dat file

Post by alon » Sun Aug 11, 2013 12:59 pm

Gh0stBlade wrote:Well i made a quick rough script, anyone can edit it to perfection if they like but it does the job. It will extract the .DAT (GDAT) to .PCK files which can be then decompressed with the same script, the compression used is ZLIB.

If i helped press the thanks button!
Cheers.
I really appreciate what you're done for me :up:

yiwang
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Re: [PS3]Gundam Breaker dat file

Post by yiwang » Tue Dec 30, 2014 3:49 pm

alon wrote:
Gh0stBlade wrote:Well i made a quick rough script, anyone can edit it to perfection if they like but it does the job. It will extract the .DAT (GDAT) to .PCK files which can be then decompressed with the same script, the compression used is ZLIB.

If i helped press the thanks button!
Cheers.
I really appreciate what you're done for me :up:
pckHow to open?
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cosmos28
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Re: [PS3]Gundam Breaker dat file

Post by cosmos28 » Sun Sep 13, 2015 8:36 pm

thanks for the script. I have also uncompressed tge pck files but i have no idea to convert the extracted files wich I assume that is hexadecimal data to obj.
Is there a way to get those files to obj?
thanks

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shakotay2
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Re: [PS3]Gundam Breaker dat file

Post by shakotay2 » Mon Sep 14, 2015 7:45 am

cosmos28 wrote:uncompressed tge pck files
dunno those
Is there a way to get those files to obj?
thanks
depends on the signature - if it's 00 6C 64 6D (' ldm') in .pck I'd say 'yes'.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

cosmos28
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Re: [PS3]Gundam Breaker dat file

Post by cosmos28 » Mon Sep 14, 2015 10:17 pm

Hi Shatokay2

unfortunately i dom't have the skills to know about what you ask :(
I'm a texture artist and always looking for new gundam to texture.
If by any chance you manage to get the obj files I would really appreciate that.
Thanks for answering although :)

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