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倩女幽魂 Online .wdf file
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mappy2012
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倩女幽魂 Online .wdf file
Free MMO
Name: 倩女幽魂
HP: http://qn2.163.com/
DL page: http://qn2.163.com/download/
Direct link: http://qn.gdl.netease.com/qnyh-2.0.31.exe
Could you please look at this *.wdf file,THX!!!
Name: 倩女幽魂
HP: http://qn2.163.com/
DL page: http://qn2.163.com/download/
Direct link: http://qn.gdl.netease.com/qnyh-2.0.31.exe
Could you please look at this *.wdf file,THX!!!
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- shakotay2
- MEGAVETERAN

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Re: 倩女幽魂 Online .wdf file
Maybe half floats, nothing clear. Don't see face indices. In the header an offset 0xC377 +(0xC?) to the file end.
What do you expect to be in it?
What do you expect to be in it?
Last edited by shakotay2 on Mon Sep 30, 2013 3:46 pm, edited 2 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN

- Posts: 4299
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Re: 倩女幽魂 Online .wdf file
Nope, sry. That's not my preferred subject. Just answered 'cause noone answered so far.mappy2012 wrote:need help with unpacking archives in this game. could u try to extract them?? REQ unpacking.wdf file QuickBMS script。thanks!!!
You could try comtype_scan2 from Aluigi/quickbms. (Why let others do your work?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Ekey
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Re: 倩女幽魂 Online .wdf file
Basic info
Script for unpack (can't decompress files)
Encryption
Compression
LZMA
Code: Select all
struct WDFHeader
{
DWORD pID; //PFDW
DWORD pUnknown1;
DWORD pUnknown2;
DWORD pEntryOffset;
};Code: Select all
struct WDFEntry
{
DWORD pHash;
DWORD pOffset;
DWORD pZSize;
DWORD pSize;
DWORD pNulls;
};Code: Select all
# Ghost Story Online (WDF format) 0.1
#
# Written by Ekey (h4x0r)
# http://forum.xentax.com
#
# script for QuickBMS http://quickbms.aluigi.org
idstring "PFDW"
get UNKNOWN long
get FILES long
get ENTRYOFFSET long
goto ENTRYOFFSET
for i = 0 < FILES
get HASH long
get OFFSET long
get ZSIZE long
get SIZE long
get NULLS long
string NAME p= "%08X" HASH
log NAME OFFSET ZSIZE
next iCode: Select all
static unsigned char GSOKey[16] = {
0xEB, 0xC2, 0xDC, 0xC3, 0xC4, 0xB5, 0xD2, 0xCA,
0xF7, 0xD7, 0xA4, 0xB9, 0xF0, 0xBB, 0xD7, 0xC0};
for (int i = 0; i < pZSize; i++)
pBuffer[i] ^= GSOKey[i & 0xF];LZMA
Code: Select all
Settings:
#define LZMA_HEADER_SIZE (LZMA_PROPS_SIZE + 3)
Last edited by Ekey on Mon Sep 30, 2013 10:30 pm, edited 1 time in total.
My Github repo
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Ekey
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Re: 倩女幽魂 Online .wdf file
Done. Filenames currently can't be detected. Decompress function implemented.

Win7/8 not tested.

Win7/8 not tested.
Last edited by Ekey on Sun Oct 06, 2013 9:29 am, edited 1 time in total.
My Github repo
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Ekey
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Ekey
- M-M-M-Monster veteran

- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: 倩女幽魂 Online .wdf file
Fixed problem with extracting sound files. About hashes - seems they used same system like game JianLong. I don't know how it work 
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My Github repo
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mappy2012
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Re: 倩女幽魂 Online .wdf file
cool~~THX!!!Works perfect!You are God!Ekey wrote:Fixed problem with extracting sound files. About hashes - seems they used same system like game JianLong. I don't know how it work
