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here is a bms script to extract the pak files of this game.
Code: Select all
#Zone of the Enders HD Collection
#pak extractor by chrrox
get files long
for i = 0 < files
getdstring name 0x2C
get size long
log name offset size
math offset + size
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I've started investigating Zone of the Enders 2 to attempt to fix an issue with undub versions on the PS3. Subtitles apparently go out of sync with the Japanese audio since the timing is different between EN and JP voices. I'm just trying to track the subtitles themselves down for now since I believe the timing information is probably stored with it. Supposedly this isn't a problem for the 360 undub.
I've been able to rule out the following -
fmv/ - videos in bink format
fonts/ - not sure. definitely not the subtitle text; my completely unsupported guess is that theyre glyph mappings to HVSTEX8f/font_code_8000.tga
HVSTEX8f/ - contains the texture for glyphs used in the game including the alphabet and key mappings for console controllers
init/ - seem to be game assets like models and textures
stage/ - data.cnf files seem to be metadata representing the structure of each stage in the game
That leaves the following -
bin/ - these are stage files. I don't know what format these are in.
HVSTEX/ - very large "tdb" file in this folder
ZOE2/ - I assume these are the PAK files that OP is referencing. I haven't looked into these just yet.
sound/ - .wem and .bnk files. The .wem files are the actual audio (in AudioKinetic Wwise RIFX format). The filenames between the english and japanese dialogue are different. I havent ruled them out yet because the filenames themselves might have some functionality associated with them.
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Thanks chrrox, works fine in pak files of ZOE1 and would be great for someone to get a plugin for models and textures ...
It appears that ZOE2 has another compression system, and I suspect that is the same as used in MGS3.
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Does anyone have a method for converting the .wem / .bnk files into something listenable? I'd really appreciate it.