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Kingdom Hearts 1.5 remix .mself

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o0DemonBoy0o
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Kingdom Hearts 1.5 remix .mself

Post by o0DemonBoy0o » Sun Mar 17, 2013 7:42 am

So I took a look at the KH 1.5 remix files and the main data for each game seems to be in files like kingdom.mself, rcom.mself, with files that seem to accompany them called kingdom.self and recom.self.

are there any extractors for mself files?

i'm not sure what people need to look at to help out with this so tell me what you need and i'll try to get it. i'm really interested at the models in this game

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Re: Kingdom Hearts 1.5 remix .mself

Post by Falo » Sun Mar 17, 2013 10:59 am

Here a bms script, use the 4gb.exe to extract the >4GB files,
ALL files are encrypted with the Sony sdata 4.0.0.W Encryption,
so far only a jailbroken PS3 can decrypt that, no PC tool (or i didn't found a working tool).

Code: Select all

# Square Enix - Kingdom Hearts HD 1.5 ReMix *.mself
# by Falo
# script for QuickBMS http://quickbms.aluigi.org
# Note: All files are encrypted with sdata V4

endian big

idstring "MSF"

goto 0x10
get numFiles long
get ofsTable long
goto ofsTable

for x = 0 < numFiles

GetDString Name 0x20
get Offset LONGLONG
get Size LONGLONG
get empty LONGLONG
get empty LONGLONG

log Name Offset Size

next x

fadedsoulz
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Re: Kingdom Hearts 1.5 remix .mself

Post by fadedsoulz » Fri Mar 29, 2013 5:34 am

I was able to decrypt the .sdat files. Tested with bgm and .mp4 cutscenes. Is there anyway to extract the .mself while maintaing the folder structure. The model formats seem to be the same/similar. Also, Is it possible to extract maps for this release?

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Mirrorman95
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Re: Kingdom Hearts 1.5 remix .mself

Post by Mirrorman95 » Wed Apr 03, 2013 12:59 am

If we had any of the decrypted files, we could try to load or otherwise figure out the maps/models' formats. How similar are the models?
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Kingdom Hearts 1.5 remix .mself

Post by fadedsoulz » Thu Apr 04, 2013 5:30 am

I'm not so sure anymore.. the new MDLS files seem to be a combination of everything. I found SFX within the models. It won't load up in noesis with the plugin relevation wrote. It may or may not be an easy fix.

I'm going to upload an example right now. It's the biggest model so far.

http://www.mediafire.com/download.php?msd117589ioozuc

Sidenote: Do you still have all of the tools for KH1, KH2, and KH BBS? (e.g. extractors, viewers, etc) It looks like most of the links were taken down.

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Re: Kingdom Hearts 1.5 remix .mself

Post by fadedsoulz » Thu Apr 04, 2013 6:43 am

Could someone write a bms script to extract the files within the model such as the .gtf files?

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Re: Kingdom Hearts 1.5 remix .mself

Post by Azurfan » Thu Apr 04, 2013 6:57 pm

The uploaded model should be the Ansem/Guardian boss of the World of Chaos, not exactly an easy start.
What are .gtf files?

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Re: Kingdom Hearts 1.5 remix .mself

Post by fadedsoulz » Thu Apr 04, 2013 11:14 pm

Azurfan wrote:The uploaded model should be the Ansem/Guardian boss of the World of Chaos, not exactly an easy start.
What are .gtf files?
.GTF files contain the textures. It's a format specific to the PS3. Mainly it serves as a way to store textures in the way that the RSX is supposed to handle them. It can be converted if we are able to extract them from the mdls file itself.

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Re: Kingdom Hearts 1.5 remix .mself

Post by Mirrorman95 » Fri Apr 05, 2013 4:06 am

fadedsoulz wrote:I'm not so sure anymore.. the new MDLS files seem to be a combination of everything. I found SFX within the models. It won't load up in noesis with the plugin relevation wrote. It may or may not be an easy fix.

I'm going to upload an example right now. It's the biggest model so far.

http://www.mediafire.com/download.php?msd117589ioozuc

Sidenote: Do you still have all of the tools for KH1, KH2, and KH BBS? (e.g. extractors, viewers, etc) It looks like most of the links were taken down.
Yes, I keep a vast collection of extraction and model viewing tools for KH1, KH2, BBS, 358/2 Days, and Re:coded. What are you missing specifically?
Also, this mdls file doesn't have the same header as the original MDLS file format, and as such no existing plugin can read it.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Kingdom Hearts 1.5 remix .mself

Post by Falo » Fri Apr 05, 2013 8:45 am

Really simple format:

Code: Select all

# Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls
# by Falo
# script for QuickBMS http://quickbms.aluigi.org

set MAX_FILES 1024

for x = 0 < MAX_FILES

GetDString Name 0x20
get Offset long
get Size long
get empty long
get empty long

math Offset += 0xC000

if Size == 0
cleanexit
endif

log Name Offset Size

next x
the model is the xa_ew_3020_mdlsc0.cvbb

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Re: Kingdom Hearts 1.5 remix .mself

Post by Azurfan » Fri Apr 05, 2013 3:27 pm

Interesting, the textures have the exact same size as their originals. So much for HD. [roll]

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Re: Kingdom Hearts 1.5 remix .mself

Post by fadedsoulz » Sat Apr 06, 2013 1:34 am

Falo can you write another script for this file? It appears to be an SFX archive.

Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO.


Here's the file:
http://www.mediafire.com/download.php?v9baarcrx7td101

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Re: Kingdom Hearts 1.5 remix .mself

Post by Falo » Sat Apr 06, 2013 9:13 am

fadedsoulz wrote:Falo can you write another script for this file? It appears to be an SFX archive.

Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO.
The file has the exact same format as the mdls.

Code: Select all

AL = Aladdin
AW = Alice in Wonderland
DC = Disney Castle
DI = Destiny Island
DH = Dive to the Heart
EW = End of the World
EX = Extra (?)
GB = ???
HE = Hercules
LM = Little Mermaid
NM = Nightmare on Christmas
PC = (Princess Castle ?) Hollow Bastion
PI = Pinocchio
PO = Winnie Poo
PP = Peter Pan
SU = Summons
TW = Traverse Town
TZ = Tarzan
ZZ = ???

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Re: Kingdom Hearts 1.5 remix .mself

Post by Azurfan » Sat Apr 06, 2013 12:23 pm

This is a combination of abbrevations SquareEnix used for KH, KHII, 358/2 Days, Re:coded and BBS. I don't know what "GB" is though, I never encountered it.

Code: Select all

AL = Agrabah
AW = Wonderland
BB = Beast's Castle
CA = Port Royal
CD = Castle of Dreams
DC = Disney Castle/Disney Town
DI = Destiny Islands
DH = Dive to the Heart
DP = Land of Departure
EH = The World That Never Was
ES = Realm of Darkness
EW = End of the World
EX = Extra, multiple worlds
GB = ???
HB = Hollow Bastion (KHII)
HE = Olympus Coliseum
JB = Jungle Book World (cut)
KG = Keyblade Graveyard
LK = Pride Lands
LM = Atlantica
LS = Deep Space
MU = The Land of Dragons
NM = Halloween Town
PC = Hollow Bastion (KH)
PI = Monstro
PO = 100 Acre Wood
PP = Neverland
RG = Radiant Garden
SB = Enchanted Dominion
SU = Summons
SW = Dwarf Woodlands
TR = Space Paranoids
TT = Twilight Town
TW = Traverse Town
TZ = Deep Jungle
VS = Mirage Arena
WI = Timeless River
XM = Christmas Town
YT = Mysterious Tower
ZZ = Castle Oblivion

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Re: Kingdom Hearts 1.5 remix .mself

Post by Devilot » Mon Apr 29, 2013 11:28 am

has anyone have had luck in extracting the models/textures?

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