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Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

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Ekey
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Ekey » Fri Mar 15, 2013 4:58 pm

Thanks for script. Now we have biggest chances to find model lara ;)

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade » Fri Mar 15, 2013 5:09 pm

Ekey wrote:Thanks for script. Now we have biggest chances to find model lara ;)
It's so weird. I checked every model between sizes 350kb+ (to the largest) in each bigfile and nothing. I guess you should all check files lower than 350kb.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by fil1969 » Fri Mar 15, 2013 5:41 pm

C00L12345 wrote:
Ekey wrote:Thanks for script. Now we have biggest chances to find model lara ;)
It's so weird. I checked every model between sizes 350kb+ (to the largest) in each bigfile and nothing. I guess you should all check files lower than 350kb.
thanks for sharing.. i want help you.. but i have 2 questions:
1: can you open all .mesh files in noesis? cause i can open only a 10%
2: what about uvmaps? i checked in max and every model i try has not uv's....

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Sammie » Fri Mar 15, 2013 5:45 pm

C00L12345 wrote:I was actually expecting an unpacker which unpacks the Bigfile, with their DRMs + assets in correct folder/subfolders so that this wouldn't be a problem.
The problem is, that many assets where used 1000 times from different meshes, especially wood/stone textures. To prevent an indeterminately large number of duplicates its not a good idea to unpack this stuff in folders and have the same textures 1000 times on harddisc in different folders. Maybe its possible to auto-convert the mesh-files to obj while unpacking and append the unique texture-path to the obj/mtl. But I can't see in your script how you connect the textures to the meshes like in your screenshots. UVs are missing, too. Did you remove this code for us? :D

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade » Fri Mar 15, 2013 5:52 pm

No, the latest script is not stable and has problems loading some models which I'm looking into, I passed out the latest stable one but once it's sorted I will post it up.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Ekey » Fri Mar 15, 2013 5:58 pm

Well i have simple drm index parser for get info about sections. Interesting section from (lara_mp.drm) :

Code: Select all

--------------------------
ID       OFFSET       SIZE
--------------------------
553      4B5D4800     543831
CDRM - Total 4 parts (Full decompressed size = 821kb)

Seems its mesh but idk. Noesis msg - File could not be previewed. Check it

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade » Fri Mar 15, 2013 6:03 pm

Ekey wrote:Well i have simple drm index parser for get info about sections. Interesting section from (lara_mp.drm) :

Code: Select all

--------------------------
ID       OFFSET       SIZE
--------------------------
553      4B5D4800     543831
CDRM - Total 4 parts (Full decompressed size = 821kb)

Seems its mesh but idk. Noesis msg - File could not be previewed. Check it
The game appears to be using multiple different mesh formats.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie » Fri Mar 15, 2013 6:53 pm

yeah there are mesh and scene files, both i named .mesh. in latest unpacker i named them separately. away from home now but u can visit xnaaral's deviantart page in comments i gave him my latest unpacker. still gotta look into the other bigfiles...

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie » Fri Mar 15, 2013 6:56 pm

btw cool if you ask rich to add you to noesis repo i can help you as well with model format

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by CMihai » Fri Mar 15, 2013 8:34 pm

howfire can you upload your ripper on sendspace or something? Dunno why trying to get it from your posts leads me to 404 page [roll] (Edit: Meh, restarting browser did the job..dafuq)

I'm also joining the hunt for Lara and some others as soon I finish compiling some things :lol:

Edit: Found so far...

/bigfile.001/

Grim - 0x25a6c800.mesh

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Ekey » Sat Mar 16, 2013 8:54 am

@howfie

Do something like this :

#1
Image

or

#2
Image

Better #2

Where : 0xAAAAAAAA - It's original hash, 0xBBBBBBBB - Section number

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by CMihai » Sat Mar 16, 2013 12:04 pm

Checked today about all of big002/3 folders, and no sign of Lara, but her textures are in there, there might be a change that her model to be in one of the meshes that can't be previewed.

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Ekey » Sat Mar 16, 2013 12:14 pm

So the model in other format, plugin for Noesis that does not support it.

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Axsis » Sat Mar 16, 2013 2:35 pm

CDRM at offset 0x6BD91800 in bigfile.002.tiger
size: 784580 bytes, uncompressed: 1154664 bytes, i'm sure there is lara model (at least one of them ;))
it's biggest cdrm (excluding textures) referenced from "pc-w\laracroft_clean.drm". other cdrms are <16 kb
and textures referenced from "pc-w\laracroft_clean.drm" are both for clean and dirty lara ;)

ps: я так понимаю тут русскоговорящих много? :D

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Ekey » Sat Mar 16, 2013 3:06 pm

Axsis wrote:CDRM at offset 0x6BD91800 in bigfile.002.tiger
size: 784580 bytes, uncompressed: 1154664 bytes, i'm sure there is lara model (at least one of them ;))
it's biggest cdrm (excluding textures) referenced from "pc-w\laracroft_clean.drm". other cdrms are <16 kb
and textures referenced from "pc-w\laracroft_clean.drm" are both for clean and dirty lara ;)
Here info about sections for Lara drm's
Axsis wrote: ps: я так понимаю тут русскоговорящих много? :D
Да я бы не сказал что много :)
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