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Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Level NextGen » Mon Apr 22, 2013 4:25 pm

Hello everyone!
I'm new here and I've just downloaded these packages from the first post.
I've tried to unpack the TR9 tiger files but it seems there's something wrong.
Image
It tells "Unhandled Exception". I don't know what to do?

Btw I bought the game on steam, is this a problem?

Thank you in advance

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by timkango » Tue Apr 23, 2013 2:09 am

relight wrote:
Ekey wrote:Just simple logger nothing special
It's special for us who are not familiar with this type of work :)

However, I did follow your tip with a small amount of homework for the .gfx data with excellent results, thank you :)
I'm not familiar with logging file names from an executable, either. Would you mind sharing the process or perhaps direct me in the right direction? :)

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by SoniKalien » Mon May 13, 2013 1:42 pm

Sorry to bother you guys :)

I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:

Code: Select all

 File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType
    mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
IOError: [Errno 2] No such file or directory: 'G:\\Tombraider\\jonah_mp\\Material\\Section 3335.cdrm'
Sorry if I'm stating the obvious here, but of course there's no such directory. My extracts are in a different folder. I know I could just change the script to point to my folder but what's bugging me is this:

1- Section 3335.cdrm is actually in the Laracroft\Animations folder, not jonah_mp\material
2- Should the file be different for each model?

So what can I do? manually hunt down the right mat file for each model and change the script each time? Pass on that thanks :) So i'd thought I'd ask here as I'm not big on python scripting - what should the following line actually be?:

Code: Select all

def noepyCheckType(data):

	mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
Thanks :)

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by deepshit » Mon May 13, 2013 7:54 pm

Comment these two lines in noepyCheckType

Code: Select all

#mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
#bsx = NoeBitStream(mat)
you can see the model but I don't know how to assign textures.

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by SoniKalien » Mon May 13, 2013 11:27 pm

deepshit wrote:Comment these two lines in noepyCheckType

Code: Select all

#mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
#bsx = NoeBitStream(mat)
you can see the model but I don't know how to assign textures.
Thanks, that got it. :)

I managed to manually assign textures in 3DSMax so normals etc are all fine.

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by turkgamer » Sun May 19, 2013 12:59 pm

TR9 unpacker with latest files lists (%95)

https://www.dropbox.com/s/xvfbk0s8ph0t9 ... 17_b74.rar

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by HeliosAI » Mon May 20, 2013 5:12 pm

Do these unpackers recognize the new DLC costumes? Someone on TRF revealed their MD5 hashes or sth.. dunno if itz useful.. i couldn't find them so far
MD5 hashes:

PACK4.000.tiger: ee1aa894727bc44d8c3a1dd539ad783f
PACK8.000.tiger: 0166352986292a3d92792fbe4922119e

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Devilot » Wed Jun 05, 2013 2:54 pm

has any progress been made for MUL files?

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by joqqy » Fri Jun 14, 2013 7:37 pm

Is there any way to get DRM Dumper to dump ALL .drm files without having to go through each .drm manually?

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by lionheartuk » Sun Jul 14, 2013 12:38 pm

Unusual error here:

So I extracted bigfile.000, then with the DRM dumper I went into the folder containing all the .drm files, regardless of what I select to load I get the following error:

Any ideas?

Its the same install as before, nothing has changed, it worked before, however I deleted the tools etc and this is a month or 2 later and I'm trying again with the tools but no luck.
You do not have the required permissions to view the files attached to this post.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey » Sun Jul 14, 2013 3:43 pm

I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by lionheartuk » Mon Jul 15, 2013 9:07 pm

Ekey wrote:I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
Ah, thats for game... for some reason I'd understood it to be the files location. Huge fail on my part there...

Thanks Ekey.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey » Tue Jul 16, 2013 10:06 am

SoniKalien wrote:Sorry to bother you guys :)

I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:

Code: Select all

 File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType
    mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
IOError: [Errno 2] No such file or directory: 'G:\\Tombraider\\jonah_mp\\Material\\Section 3335.cdrm'
Thanks :)
You trying to open invalid models format. Supported only files with extension .mesh

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Bastien » Fri Sep 20, 2013 12:05 am

Hey, I also hope we can get a little more out of the formats.
I'm interested in doing a blender importer script with cycles materials (blender 2.68)

However, without the textures loading modeles is not much, did anyone found some pointers to how meshes load their own materials and textures?

I don't see anything similar here to my experience with other formats, if anyone discovered something, it will be appreciated.

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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie » Fri Sep 20, 2013 2:34 am

i know how texturing works. similar format to models. each material file begins with a code that determines type of material and number of offsets to data in material file. one of offsets is to a list of file identifiers, usually at bottom of file.

however, you cant use ricks and ekeys dumper because image files are referenced by hexidecimal identifiers. also, whether an image is a diffuse, spec, or normal map is located in the pcd files, which you must keep around

translation: its a lot of work to implement auto texturing, and you must also write a new file dumper.

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