Dark Cloud 2 models

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
o0DemonBoy0o
veteran
Posts: 106
Joined: Tue Apr 03, 2012 6:02 am
Has thanked: 11 times
Been thanked: 12 times

Dark Cloud 2 models

Post by o0DemonBoy0o » Sat Feb 23, 2013 9:44 am

So has anyone taken a look at the dark cloud models? I extracted the files from dark cloud 2 and they seem to be the same if not similar to the original games format.
I have some of what I think are the main character models from the game if anyone wants to take a look at them.
just let me know and i'll send you the link along with anything else you want from the game.

xerxesbeat
ultra-n00b
Posts: 1
Joined: Mon Sep 08, 2014 2:04 pm

Re: Dark Cloud 2 models

Post by xerxesbeat » Mon Sep 08, 2014 2:11 pm

this seems useful... ish
https://github.com/Xeeynamo/DarkCloud

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2656
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 654 times
Been thanked: 1362 times

Re: Dark Cloud 2 models

Post by shakotay2 » Tue Oct 16, 2018 6:04 am

thanks. I've compiled the source:
DarkCloud_(un)packer-Xeeynamo.zip
but I couldn't test the tools so far.

(wow, 4 years later; seems I'm a little bit delayed :D )

bms script from FurryFan:
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Post Reply