Hi all i try all programs so far no luck as get sound to work as well i use fsbext.exe, FsbExtractor, RavioliGameTools_v2.5, when use fsbext i get this at the bottom u my know more me,
some of the extracted files use IMA ADPCM and this tool has assigned them
the codec 0x69 (Xbox ADPCM) but if you want to play them immediately with
VLC or mplayer you must add the -A option to fsbext so that they will be
created with the codec 0x01 (IMA ADPCM).
How i add the -A to fsbext txt or change the 0x69 (Xbox ADPCM) to 0x01 (IMA ADPCM) i don't how edit it thanks.
when open file in hex edit they are FSB5 were codemasters grid 1 use FSB4.
here website tell about celt format i looking into it now get back.
http://fileformats.archiveteam.org/wiki/CELT
War Thunder FSB
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brendan19
- ultra-veteran

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Re: War Thunder FSB
Save the following into a text editor.
Make sure the extension is .bat and run it inside the folder with FSBExt and the .FSB file
Code: Select all
for %%i in (*.fsb) DO fsbext.exe -A %%i-
headrushmayor
- beginner
- Posts: 28
- Joined: Mon Nov 29, 2010 5:03 am
Re: War Thunder FSB
no just unpacks ever file to game folder u have to make new folders with names copy ever file in each game folder it plays allDevilot wrote:will this create a folder with the name of the FSB file for each file?
the sound spot on thank all great work you have done. cheers.
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headrushmayor
- beginner
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Re: War Thunder FSB
now work out fsb files can do sumthing with dxp.bin files please as want do sum skins. thanks.
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headrushmayor
- beginner
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- Joined: Mon Nov 29, 2010 5:03 am
Re: War Thunder FSB
this info off one files after u unpack them, the trouble is cannot edit them as they Bit depth : 4 bits files can not fine program that do 4 bit most low as 8 bit
i play them in media players but edit still not i try convert them and see but no luck.
General
Complete name : F:\War Thunder\sound\tur\tur_aircraft_damaged_v1_r3_t1_mood_med.wav
Format : Wave
File size : 9.61 KiB
Duration : 394ms
Overall bit rate mode : Constant
Overall bit rate : 200 Kbps
Audio
Format : ADPCM
Codec ID : 11
Codec ID/Hint : Intel
Duration : 394ms
Bit rate mode : Constant
Bit rate : 198 Kbps
Channel count : 1 channel
Sampling rate : 44.1 KHz
Bit depth : 4 bits
Stream size : 9.56 KiB (100%)
i play them in media players but edit still not i try convert them and see but no luck.
General
Complete name : F:\War Thunder\sound\tur\tur_aircraft_damaged_v1_r3_t1_mood_med.wav
Format : Wave
File size : 9.61 KiB
Duration : 394ms
Overall bit rate mode : Constant
Overall bit rate : 200 Kbps
Audio
Format : ADPCM
Codec ID : 11
Codec ID/Hint : Intel
Duration : 394ms
Bit rate mode : Constant
Bit rate : 198 Kbps
Channel count : 1 channel
Sampling rate : 44.1 KHz
Bit depth : 4 bits
Stream size : 9.56 KiB (100%)
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hairypaulsack
- ultra-n00b
- Posts: 2
- Joined: Thu Jul 30, 2015 2:28 pm
Re: War Thunder FSB
Okay so I don't know if this is new or you [the guy who said there is no fmodex.dll "from/provided in" the War Thunder folder] just missed it, but I am looking at fmodex.dll right this moment. It's located in the fmod.zip archive stored in the main War Thunder directory.Rafael09ed wrote:I have Tried to extract the FSB files to War Thunder and it would not extract using Music Player Ex. Anyone Else know how to open These files for this game?
EDIT: so the fmodex.dll file that came in the WT directory is not the right header. Downloading the FMOD Ex API from the website gives you the new version of the .dll and all you need is the fmod_extr.exe utility.
Completely bypassed the .celt altogether.
Also the WT directory has .FSV files, but you just need to download FMOD Designer 2010 for that. I tested and verified and have a .wav of all the files =)
randleman.p@gmail.com if you have questions.. I won't come back to this thread ever again and I'm not on XENTAX very much
Re: War Thunder FSB
Hey guys,
I tried all those solutions but no one worked.
I want to extract audio from fsb files.
Is there a new solution since 2016 ?
I tried all those solutions but no one worked.
I want to extract audio from fsb files.
Is there a new solution since 2016 ?

