Poll & Discussion: We wish the site to continue (Y/N)
Unity Assets Explorer [v 1.2]
Re: Unity Assets Explorer [v 1.2]
Error message screen shot
You do not have the required permissions to view the files attached to this post.
-
- Moderator
- Posts: 951
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 142 times
Re: Unity Assets Explorer [v 1.2]
I would love to see exported shaders + scripts
-- thank would be great 


Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
- TaylorMouse
- ultra-veteran
- Posts: 340
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 84 times
Re: Unity Assets Explorer [v 1.2]
? what do you mean export the shaders, it does that, doesn't it?
T.
T.
Re: Unity Assets Explorer [v 1.2]
I'm trying to import an image, but every time I save the file it still uses the old file. I followed the instructions and everything seems to work what am I doing wrong?
6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format). DONE
b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
I open it in GIMP edit the part of the file I need to by copying another image onto it and anchoring it in the same layer. The filesize remains 1024x1024 although the mb drops from 5 to 4.
c) Put the modified image to the same location where the original image was extracted.
overwritten the original file
d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
This works fine and I get the message "DONE" no visible changes though also not to the filesize.
e) To save the new assets-file, click "Save as Assets-file" DONE
I start up the game and it still uses the old file. If I open up the edited file (it is edited because the save date has changed and it also works if I remove the file before I save) and exported the "edited" image I get to see the original image again.
Is there a way to convert the DDS to TEX maybe that would help?
6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format). DONE
b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
I open it in GIMP edit the part of the file I need to by copying another image onto it and anchoring it in the same layer. The filesize remains 1024x1024 although the mb drops from 5 to 4.
c) Put the modified image to the same location where the original image was extracted.
overwritten the original file
d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
This works fine and I get the message "DONE" no visible changes though also not to the filesize.
e) To save the new assets-file, click "Save as Assets-file" DONE
I start up the game and it still uses the old file. If I open up the edited file (it is edited because the save date has changed and it also works if I remove the file before I save) and exported the "edited" image I get to see the original image again.
Is there a way to convert the DDS to TEX maybe that would help?
-
- advanced
- Posts: 55
- Joined: Tue Jul 13, 2010 7:16 pm
- Has thanked: 1 time
- Been thanked: 11 times
Re: Unity Assets Explorer [v 1.2]
Yeah I'm interested in writing a library for this myself, the source code / filetype spec for reference would be handy.
EDIT: ah just found the BMS script, that should do.
EDIT: ah just found the BMS script, that should do.
- Haoose
- mega-veteran
- Posts: 280
- Joined: Tue Mar 01, 2011 9:34 pm
- Has thanked: 70 times
- Been thanked: 192 times
- Contact:
Re: Unity Assets Explorer [v 1.2]
Latest version at the moment → https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe
- aluigi
- VVIP member
- Posts: 1916
- Joined: Thu Dec 08, 2005 12:26 pm
- Location: www.ZENHAX.com
- Has thanked: 4 times
- Been thanked: 654 times
- Contact:
Re: Unity Assets Explorer [v 1.2]
Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:
http://aluigi.org/papers/bms/unity.bms
The format was easier than I thought, so the real task is being able to use/convert the extracted files.
http://aluigi.org/papers/bms/unity.bms
The format was easier than I thought, so the real task is being able to use/convert the extracted files.
-
- veteran
- Posts: 107
- Joined: Thu Nov 06, 2008 9:29 pm
- Has thanked: 9 times
- Been thanked: 22 times
Re: Unity Assets Explorer [v 1.2]
Thanks for the extraction script!aluigi wrote:The format was easier than I thought, so the real task is being able to use/convert the extracted files.
Can we repack them at this point (suppose we manage to edit them somehow)?
Thanks!
______
Csimbi
Csimbi
- aluigi
- VVIP member
- Posts: 1916
- Joined: Thu Dec 08, 2005 12:26 pm
- Location: www.ZENHAX.com
- Has thanked: 4 times
- Been thanked: 654 times
- Contact:
- Haoose
- mega-veteran
- Posts: 280
- Joined: Tue Mar 01, 2011 9:34 pm
- Has thanked: 70 times
- Been thanked: 192 times
- Contact:
Re: Unity Assets Explorer [v 1.2]
Haoose wrote:Latest version at the moment → https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe
