Unity Assets Explorer [v 1.2]

General game file tools that are useful for more than one game
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Tatsh
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Re: Unity Assets Explorer [v 1.2]

Post by Tatsh »

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Re: Unity Assets Explorer [v 1.2]

Post by michalss »

I would love to see exported shaders + scripts :) -- thank would be great :D
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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TaylorMouse
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Re: Unity Assets Explorer [v 1.2]

Post by TaylorMouse »

? what do you mean export the shaders, it does that, doesn't it?

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Re: Unity Assets Explorer [v 1.2]

Post by TRfan »

I need to import edited text files. How to do it?
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Re: Unity Assets Explorer [v 1.2]

Post by jck87 »

I'm trying to import an image, but every time I save the file it still uses the old file. I followed the instructions and everything seems to work what am I doing wrong?

6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format). DONE

b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
I open it in GIMP edit the part of the file I need to by copying another image onto it and anchoring it in the same layer. The filesize remains 1024x1024 although the mb drops from 5 to 4.

c) Put the modified image to the same location where the original image was extracted.
overwritten the original file

d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
This works fine and I get the message "DONE" no visible changes though also not to the filesize.

e) To save the new assets-file, click "Save as Assets-file" DONE

I start up the game and it still uses the old file. If I open up the edited file (it is edited because the save date has changed and it also works if I remove the file before I save) and exported the "edited" image I get to see the original image again.

Is there a way to convert the DDS to TEX maybe that would help?
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Re: Unity Assets Explorer [v 1.2]

Post by invisghost »

Has the source code to this been posted anywhere?
jb55
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Re: Unity Assets Explorer [v 1.2]

Post by jb55 »

Yeah I'm interested in writing a library for this myself, the source code / filetype spec for reference would be handy.

EDIT: ah just found the BMS script, that should do.
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Re: Unity Assets Explorer [v 1.2]

Post by Haoose »

-= GP-team =-
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Re: Unity Assets Explorer [v 1.2]

Post by aluigi »

Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:

http://aluigi.org/papers/bms/unity.bms

The format was easier than I thought, so the real task is being able to use/convert the extracted files.
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Re: Unity Assets Explorer [v 1.2]

Post by makcar »

aluigi make the script tex2dds and back for new version 4.5.2f .tex files. Plz.
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Re: Unity Assets Explorer [v 1.2]

Post by Csimbi »

aluigi wrote:The format was easier than I thought, so the real task is being able to use/convert the extracted files.
Thanks for the extraction script!

Can we repack them at this point (suppose we manage to edit them somehow)?
Thanks!
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Re: Unity Assets Explorer [v 1.2]

Post by aluigi »

Yes, the script is valid for reimporting (quickbms.txt section 3)
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Re: Unity Assets Explorer [v 1.2]

Post by Csimbi »

Great news, thanks!
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Re: Unity Assets Explorer [v 1.2]

Post by makcar »

Haoose thx bro. Nice work!!!
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Re: Unity Assets Explorer [v 1.2]

Post by Haoose »

Haoose wrote:Latest version at the moment → https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe
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