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Unity Assets Explorer [v 1.2]

The Original Forum. Game archives, full of resources. How to open them? Get help here.
DeProgrammer99
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Re: Unity Assets Explorer [v 1.2]

Post by DeProgrammer99 » Mon Aug 11, 2014 11:47 pm

I tried it out on some Android games, myself. One game (Nisekoi! Majikore - http://apps.evozi.com/apk-downloader/?i ... oimajikore ) has assets separated into .split# files, which it looks like should just be directly appended--no biggie there for me. However, there are various issues that clearly stem from minor errors, so I wonder if you could look into that. ;)

For example, this texture is juuust a little bit wrong when extracted. http://i1097.photobucket.com/albums/g35 ... f2646b.png

And maybe it's not true that the split files should simply be appended. This is what I got when I tried loading such a file after concatenating the contents: http://i1097.photobucket.com/albums/g35 ... 3f13a4.png

Opening only the .split0 file: http://i1097.photobucket.com/albums/g35 ... 61da85.png

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Yrruf
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Re: Unity Assets Explorer [v 1.2]

Post by Yrruf » Fri Aug 15, 2014 7:32 pm

JohnHudeski wrote:Some files have numbers as extensions
I'm having the same problem as JohnHudeski, does it mean that the game is obfuscated or is there something else?
The filenames I'm seeing are like resources_433298.135

Thank you very much.

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Re: Unity Assets Explorer [v 1.2]

Post by Haoose » Sat Aug 16, 2014 2:32 am

Yrruf wrote:
JohnHudeski wrote:Some files have numbers as extensions
I'm having the same problem as JohnHudeski, does it mean that the game is obfuscated or is there something else?
The filenames I'm seeing are like resources_433298.135

Thank you very much.
It's normal. Not all files have names in archive.
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Yrruf
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Re: Unity Assets Explorer [v 1.2]

Post by Yrruf » Sat Aug 16, 2014 2:49 am

Okay, thank you very much, thought there was something wrong.

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Re: Unity Assets Explorer [v 1.2]

Post by makcar » Sun Aug 17, 2014 12:49 pm

aluigi wrote:Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:

http://aluigi.org/papers/bms/unity.bms

The format was easier than I thought, so the real task is being able to use/convert the extracted files.
Reimport does not work.
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Re: Unity Assets Explorer [v 1.2]

Post by AhrimanSefid » Sun Aug 17, 2014 8:10 pm

hi
thanks good soft.
plz help in fix error
thanks a lot.
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Re: Unity Assets Explorer [v 1.2]

Post by Haoose » Mon Aug 18, 2014 5:41 pm

AhrimanSefid
This old version. Download again
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AhrimanSefid
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Re: Unity Assets Explorer [v 1.2]

Post by AhrimanSefid » Mon Aug 18, 2014 7:11 pm

plz add new v link thank you

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Re: Unity Assets Explorer [v 1.2]

Post by Csimbi » Mon Aug 18, 2014 9:53 pm

AhrimanSefid wrote:plz add new v link thank you
Link is the same; you have to re-download from there.
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Re: Unity Assets Explorer [v 1.2]

Post by AhrimanSefid » Tue Aug 19, 2014 8:37 am

last v test but send error.
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Re: Unity Assets Explorer [v 1.2]

Post by MiRiKan » Wed Aug 20, 2014 1:55 am

Anybody knows that how to modify font file that using NGUI png + fnt system?
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc
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Re: Unity Assets Explorer [v 1.2]

Post by Haoose » Wed Aug 20, 2014 2:24 am

AhrimanSefid wrote:last v test but send error.
This no last version
Last: 14.08.2014
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Re: Unity Assets Explorer [v 1.2]

Post by Cetic » Fri Aug 29, 2014 4:45 am

Just for info : When files are highlighted and extracting : :scaredy:

Image

Thank's !

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Re: Unity Assets Explorer [v 1.2]

Post by weesy91 » Sun Aug 31, 2014 8:46 am

Nice work! it's just awesome...
But it seems i'm having a little problem.
I'm using this program for an android game and trying to export an tex to dds.
All other image that's in RGBA 8.8.8.8 works just fine but
whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent areas in dds.
is there a solution for this?

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Re: Unity Assets Explorer [v 1.2]

Post by MiRiKan » Sun Aug 31, 2014 10:02 am

weesy91 wrote:Nice work! it's just awesome...
But it seems i'm having a little problem.
I'm using this program for an android game and trying to export an tex to dds.
All other image that's in RGBA 8.8.8.8 works just fine but
whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent areas in dds.
is there a solution for this?

Use this tool to unpack : viewtopic.php?f=10&t=11807
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