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kimono
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by kimono » Wed Jul 29, 2009 9:41 pm
Awesome work gentlemen, great community here :>
E: Next thing would be cracking open these .NIF files so I can start getting some of my work in there

Last edited by
kimono on Wed Jul 29, 2009 10:16 pm, edited 1 time in total.
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Maltus
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by Maltus » Wed Jul 29, 2009 9:58 pm
Hello Everyone,
I originally created an account because I wanted to know if anyone tried to switch the game to French.
I though English would be fine but for me the English syntax used is difficult to understand and I had to read each sentence twice.
By the time my account was activated I found it.
It was a bit tricky, you have to rename the "German" folder to "French(France)".
Hope it helps some people!
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sonycman
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by sonycman » Thu Jul 30, 2009 1:56 am
It seems that the lipsync did not work after switching to english...
Other dialog animation is ok, but the lips stands still all the time...
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jbeckman
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by jbeckman » Thu Jul 30, 2009 5:50 am
So there's something that still doesn't trigger correctly, will see if I can find out what causes it but I'm a bit limited due to how the files work, I have a idea however.
EDIT: Found the problem but a solution might prove difficult.
Basically the only thing that makes the translation work is the "English(US)" renaming of the folder containing the .bnk sound bank files, the animation data is already present and renaming the *German.dialog files won't give results as the game loads this from the Dialog.dv2 files only, however I'll keep looking for some sort of solution for the lip sync data to play properly.
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sonycman
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by sonycman » Thu Jul 30, 2009 2:24 pm
Well, finally I`ve got the lips sync working with english language.
This has been done by:
1. Unpacking
Dialogs.dv2 file with the unpacker.
2. Adding a copy for each ...German.dialog file with English(US) instead of German in
Win32\Characters\Dialogs\ folder, so the
Dialogs folder contents will be:
A_AD_Deodatus.dialog
A_AD_DeodatusEnglish(US).dialog
A_AD_DeodatusGerman.dialog
and so on.
3. Making a copy of
Sound\Soundbanks\Win32\German\ folder and changing its name to
English(US), thus having two different folders with the same contents.
4. Packing all the files back to
Dialogs.dv2 with the
packer utility (thanks again to
IvanAls).
This is it!
PS: game version is 1.01 (patched).
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jbeckman
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by jbeckman » Thu Jul 30, 2009 6:02 pm
Nicely done, had a feeling that repacking could work once the files were renamed but didn't know such a utility existed, great!
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Maltus
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by Maltus » Thu Jul 30, 2009 6:15 pm
Thanks for the tip sonycman but i can't seem to repack the right way.
How do you tell the dv2_pak utility to pack the 2 folders ?
If I drag and drop them both, only one is packed.
(Selecting both my win32 folder (with characters folder in it) and my sound folder).
Thank you
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sonycman
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by sonycman » Thu Jul 30, 2009 6:50 pm
Maltus wrote:Thanks for the tip sonycman but i can't seem to repack the right way.
Just create empty folder and copy Win32 and Sound folders to it.
Then drag and drop this resulting folder or type its name in the console...
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Maltus
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by Maltus » Thu Jul 30, 2009 7:26 pm
Hummm, i must be doing something wrong, got an application error while launching the game.
Got my folders :
sound/soundbanks/win32/ -> French(France), German, English(US)
Win32/Characters/Dialogs -> x.dialog xgerman.dialog xenglish.dialog xenglish(us).dialog xfrench.dialog xfrench(france).dialog
with this in data folder, it's ok, the game launch (either in french or english depending on registery key) but no lip sync.
So i move them out in a new folder named for exemple "empty". Gives me something like :
c:/empty/sound/soundbanks/win32/French(France)
c:/empty/sound/soundbanks/win32/German
c:/empty/sound/soundbanks/win32/English(US)
c:/empty/Win32/Characters/Dialogs
(they are no more in the data folder at this step)
Then I drop the "empty" folder on the dv2_pak utility and got an out.dv2 file.
I rename the original dialogs.dv2 to dialogsxxx.xxx
Move the out.dv2 to the packed folder and rename it dialogs.dv2
Launch the game -> application error
I must be missing something.
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sonycman
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by sonycman » Thu Jul 30, 2009 7:32 pm
Maltus wrote:
I must be missing something.
Try packer`s
-a command line option. This option activates data alignment.
Like this:
dv2_pak -a source_dir
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Maltus
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by Maltus » Thu Jul 30, 2009 7:39 pm
Thank you sir
the command line option -a did the trick !
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sonycman
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by sonycman » Thu Jul 30, 2009 7:52 pm
Maltus wrote:Thank you sir
the command line option -a did the trick !
You`re welcome!
It seems that this -a option is absolutely required when compressing Dialogs.dv2.
Its absence forces the game to crash before menu screen.
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Itze
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by Itze » Thu Jul 30, 2009 8:10 pm
any news on unpacking the Textures.dv2 properly?
the unpacker seems to work but you only get 0 byte files

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jbeckman
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by jbeckman » Thu Jul 30, 2009 9:07 pm
The contents of this post was deleted because of possible forum rules violation.
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Itze
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by Itze » Fri Jul 31, 2009 7:09 am
thanks, gonna test it when im back from work
