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Cethleann - The Koei Swiss Army Knife

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DrDemon
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Re: Cethleann - The Koei Swiss Army Knife

Post by DrDemon » Fri Jul 31, 2020 3:22 pm

As of right now Ninja Ripping the textures works for me.

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Re: Cethleann - The Koei Swiss Army Knife

Post by DrDemon » Fri Jul 31, 2020 4:16 pm

MaterialEditor/g1t texure files need to be renamed. Those are the model textures.
I saw FieldEditor4 Textures were renamed.

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Re: Cethleann - The Koei Swiss Army Knife

Post by mikoamoy » Sat Aug 01, 2020 5:15 am

The new build gave me a named ktid files for Fairy Tail with the new -g FairyTail usage
so getting the git pack texture are much easier with the repacking git method, and its easier to preview the models with noesis script.
Thank you Yretenai

Previously I was using Ninjaripper to get the texture, in the end the mask and the texture color are kinda burned up, so I prefer using the extract it manualluy with the git files
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Re: Cethleann - The Koei Swiss Army Knife

Post by ngovandang » Sun Aug 02, 2020 2:54 am

Image

Theres some unnamed files in Fairy Tail, they should be so or I am missing something?

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Re: Cethleann - The Koei Swiss Army Knife

Post by gep55 » Mon Aug 03, 2020 9:21 pm

Hi, I'm trying to extract some characters from the PS4 version of Nioh. So far, I can successfully get the textures and meshes with the correct UV maps, but I can't work out how to successfully import a character with a skeleton and weights into a 3d program.

I'm quite new to this, so any help given would be deeply appreciated :)

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Re: Cethleann - The Koei Swiss Army Knife

Post by ngovandang » Mon Aug 03, 2020 11:22 pm

Do we have file list for Niohs yet?

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Re: Cethleann - The Koei Swiss Army Knife

Post by mono24 » Mon Aug 03, 2020 11:56 pm

ngovandang wrote:
Mon Aug 03, 2020 11:22 pm
Do we have file list for Niohs yet?
For PC no, might as well use PS4 files since PC ones are a mess and no current extractor exists that supports it entirely.

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Re: Cethleann - The Koei Swiss Army Knife

Post by ngovandang » Tue Aug 04, 2020 10:24 am

mono24 wrote:
Mon Aug 03, 2020 11:56 pm
For PC no, might as well use PS4 files since PC ones are a mess and no current extractor exists that supports it entirely.
OMG you are right, this is cool. Doesnt even require Cethleann's tool to extract them XD
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Re: Cethleann - The Koei Swiss Army Knife

Post by mono24 » Tue Aug 04, 2020 4:17 pm

ngovandang wrote:
Tue Aug 04, 2020 10:24 am
...Doesnt even require Cethleann's tool to extract them XD
You still need it to unpack them, assuming you want both model/animations, if not use daemon's tool just for models.

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Re: Cethleann - The Koei Swiss Army Knife

Post by Petrgold » Tue Aug 04, 2020 6:33 pm

mono24 wrote:
Tue Aug 04, 2020 4:17 pm
ngovandang wrote:
Tue Aug 04, 2020 10:24 am
...Doesnt even require Cethleann's tool to extract them XD
You still need it to unpack them, assuming you want both model/animations, if not use daemon's tool just for models.
Daemon's tool doesn't grab the physics bones correctly unfortunately so make sure the model you're interested in don't use them : viewtopic.php?f=16&t=18042&start=180#p164321

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