Search found 93 matches: xpr2
Searched query: xpr2
- Sat Sep 28, 2013 2:59 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
chrrox - I would be very grateful if you could add support for the xpr2 files from EA MMA for xbox. Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x Rename that crap as xpr and use tecmo360texturesExtractorV15 by bony, It supports xpr. Then ...
- Sat Sep 28, 2013 5:51 am
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
chrrox - I would be very grateful if you could add support for the xpr2 files from EA MMA for xbox.
Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x
Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x
- Sun Sep 22, 2013 6:35 am
- Forum: Graphic file formats
- Topic: EA MMA xpr2?
- Replies: 1
- Views: 1348
Re: EA MMA xpr2?
I'm sorry to bump, but I'm still hopeful that someone can help me with this.
I also posted here: viewtopic.php?f=16&t=5366&p=83148&hilit=ea+mma#p83148
Thanks in advance to anyone who takes the time to look into this.
I also posted here: viewtopic.php?f=16&t=5366&p=83148&hilit=ea+mma#p83148
Thanks in advance to anyone who takes the time to look into this.
- Mon Apr 22, 2013 7:58 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
Сhrrox, could you please add support for NeverDead .xpr transparency textures? .xpr normal maps works great, don't know why these ones are not. Here are some samples.
- Sat Mar 30, 2013 8:10 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753391
Re: Dead or Alive series formats and tools
... using this tool you can extract all files found in a folder in separate folders for each file 5 if you have a xbox360 file that starts with "XPR2" magic word: a)open the script in a text editor b)add the extension of your file to the "extensions" list c)save the script d)now ...
- Sat Mar 30, 2013 7:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753391
Re: Dead or Alive series formats and tools
... using this tool you can extract all files found in a folder to separate folders for each file 5 if you have a xbox360 file that starts with "XPR2" magic word: a)open the script in a text editor b)add the extension of your file to the "extensions" list c)save the script d)now ...
- Thu Mar 21, 2013 8:21 pm
- Forum: Graphic file formats
- Topic: [FIFA13] Replace Image in Archive
- Replies: 2
- Views: 1556
Re: [FIFA13] Replace Image in Archive
Seems like the file contains an XPR2 file (a texturecontainer). Search the forum for more info (viewtopic.php?p=65604#p65604) on these files.
EDIT: I forgot this: viewtopic.php?p=34388#p34388
EDIT: I forgot this: viewtopic.php?p=34388#p34388
- Fri Mar 15, 2013 5:04 am
- Forum: Graphic file formats
- Topic: EA MMA xpr2?
- Replies: 1
- Views: 1348
EA MMA xpr2?
... diffuse and normal texture from EA Sports MMA game for Fedor Emelianenko: http://www.mediafire.com/?a8nj6ms8c64fd4x A view from a hex editor shows xpr2 as a possible file type, but I haven't had any luck with any xpr tools yet. If anyone can help out, I would be very thankful.
- Sun Mar 10, 2013 8:18 pm
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 25904
Re: PS3 - Metal Gear Rising Revengeance - WMB format
... LONG version // ? LONG count LONG offset_texture_offsets LONG offset_texture_sizes LONG offset_flag_data LONG offset_file_hashes LONG offset_XPR2_headers } Luigi's CPK BMS # CRI CPK archives (script 0.2.2) # derived from cpk_unpack of hcs (http://hcs64.com/vgm_ripping.html) # script for QuickBMS ...
- Tue Feb 19, 2013 6:00 pm
- Forum: 3D/2D models
- Topic: EA Sports MMA .ast textures
- Replies: 27
- Views: 10181
Re: EA Sports MMA .ast textures
... files that look like this... http://t.imgbox.com/adnfnt1F.jpg Are chrrox's instructions only good for the ps3 files? The xbox textures have an xpr2 container. I've tried some conversions for the xpr format without any better luck. If anyone can please help me out, I'll be thankful for the assistance ...
- Sun Dec 23, 2012 10:16 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
... from my script. data in the DDS should be written at position 0x80, but instead its at 0x78 there must be an error in my script where I read the XPR2 header. I had known about the texture support being buggy, this further supports the need for me to redo that part :P Lol yeah, and It's a shame ...
- Sun Dec 23, 2012 9:31 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
... from my script. data in the DDS should be written at position 0x80, but instead its at 0x78 there must be an error in my script where I read the XPR2 header. I had known about the texture support being buggy, this further supports the need for me to redo that part :P
- Sat Oct 20, 2012 9:38 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong: You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; http://forum.xentax.com/viewtopic.php?f=18&t=8102 ...
- Fri Oct 19, 2012 11:11 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong: You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; http://forum.xentax.com/viewtopic.php?f=18&t=8102 ...
- Fri Oct 12, 2012 2:04 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
those textures are in the 7R* xpr2 files along with their respective tmcls
