Search found 93 matches: xpr2
Searched query: xpr2
- Thu Feb 18, 2016 3:34 am
- Forum: Game Archive
- Topic: NCAA Football 13 .AST Files
- Replies: 10
- Views: 3678
Re: NCAA Football 13 .AST Files
... script in reverse to make an ast? I tried running it in quickbms with the Reimport batch, but it errored saying expected BGFA, this file is XPR2. The script worked to Extract the files, now I need to inject them or re-import them to .ast ... Please help me run this script in reverse and ...
- Thu Feb 18, 2016 3:32 am
- Forum: Game Archive
- Topic: nba jam on fire edition .ast
- Replies: 5
- Views: 1939
Re: nba jam on fire edition .ast
... textures from NBA Jam on fire edition in photoshop. used xbox sdk kit to finally extract the tga files, and then bundle them back together to xpr2. This makes an xpr2 file with the same name, etc. I tried placing all the files, but the game freezes when loading a match an looking for the textures, ...
- Thu Feb 18, 2016 3:31 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
... textures from NBA Jam on fire edition in photoshop. used xbox sdk kit to finally extract the tga files, and then bundle them back together to xpr2. This makes an xpr2 file with the same name, etc. I tried placing all the files, but the game freezes when loading a match an looking for the textures, ...
- Thu Feb 11, 2016 10:24 am
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
... I uploaded an example file to my work server here: http://premieronlinevideo.com/stuff/nbajam-graphix.zip . Looking at the header in Hex, it shows XPR2. I'm real close here and very interested in finally adding some new skins to NBA Jam. Any help is greatly appreciated.
- Sat Dec 19, 2015 11:33 am
- Forum: Graphic file formats
- Topic: Bayonetta 2 Textures
- Replies: 4
- Views: 5614
Re: Bayonetta 2 Textures
problem for C2-files is: the Noesis Bayonetta plugin expects pl00c2.wtb but there is a pl00c2.wt a only Changing the code from wtb to wta and choosing different DXT types as defaults results in this: Bayo_Tex_.JPG (mariokart64n posted the WTA Format here: http://forum.xentax.com/viewtopic.php?f=16&a...
- Sun Jan 04, 2015 2:12 pm
- Forum: 3D/2D models
- Topic: Various UV representations
- Replies: 8
- Views: 2923
Re: Various UV representations
... and verts. This game stored bone weights in vector3's After figuring this out, I hope it will be easy to find out how textures are assigned from xpr2 cos the texture names are magic
- Thu Dec 18, 2014 1:12 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
This doesn't happen with every file
The offending files are way to big to upload here
I don't know if I can use drop box on this site but here it is.
The offending files are way to big to upload here
I don't know if I can use drop box on this site but here it is.
- Thu Dec 18, 2014 12:31 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
Strange errors
I also cannot use the tecmo extractor cos i don't have tkinter
Here is its own error
I also cannot use the tecmo extractor cos i don't have tkinter
Here is its own error
Code: Select all
Traceback (Most recent call last):
File ....tecmo360texturesExtractorV14.py", line
16, in <module>
from tkinter import *
importError: No module named tkinter
- Thu Dec 11, 2014 12:35 am
- Forum: Graphic file formats
- Topic: XPR2 File structure in c-styles struct (TMC?)
- Replies: 2
- Views: 1348
Re: XPR2 File structure in c-styles struct (TMC?)
I was just coming to post that I found this
Holy god it is quite a lot (Never used python either but i will look into it)
I guess I'll settle for conversion without understanding it for now
That said. I'll still accept help
Holy god it is quite a lot (Never used python either but i will look into it)
I guess I'll settle for conversion without understanding it for now
That said. I'll still accept help
- Thu Dec 11, 2014 12:30 am
- Forum: Graphic file formats
- Topic: XPR2 File structure in c-styles struct (TMC?)
- Replies: 2
- Views: 1348
- Thu Dec 11, 2014 12:18 am
- Forum: Graphic file formats
- Topic: XPR2 File structure in c-styles struct (TMC?)
- Replies: 2
- Views: 1348
XPR2 File structure in c-styles struct (TMC?)
Hi guys It seems this file format has already been discovered I dont know if there is a bitmap/png or tga converter but my problem is i can understand quick bms script I always get lost and confused pretty quickly Would someone be nice enough to provide me a c, c++, C# styled class structure for thi...
- Tue Sep 09, 2014 6:26 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753391
Re: Dead or Alive series formats and tools
... a terminator is met.. and it was hard to say what all the data meant. so now in DOAX2 etc I see the same crap, they AGAIN use XPR. on the 360 its XPR2, but they've cleverly renamed it TPR (TecmoPackedResource) lol and now we start to seem a glimmer of a structured binary format that eventually ...
- Mon May 05, 2014 5:23 pm
- Forum: Graphic file formats
- Topic: Xbox 360 Swizzled (???) textures
- Replies: 1
- Views: 2413
Xbox 360 Swizzled (???) textures
Lately i am working on some xbox 360 model files (xpr2 files), which contain some textures that i am not able to properly preview them. I discovered that the format is fully supported from Noesis, but i would like to write my own texture reader in ...
- Mon Apr 28, 2014 10:38 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566547
Re: Señor Casaroja's Noesis
First of all thanks a lot for this magnificent piece of software, I am playing around with some xpr2 (Xbox360 Files) and i found out that the textures need untiling in order to show them properly and i found out that noesis supports these files and also converts the textures. ...
- Sat Sep 28, 2013 5:37 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
Darko - Thank you and AceWell so much for the help! It's working perfectly. Really, I can't thank you enough. I'm a modder, but I also train jiu-jitsu so most of these MMA guys are people I've met and look up to! For example, Fabricio Werdum and Roger Gracie are heroes of my sport :keke: You've made...
