Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 37 matches: maximum impact 2
Searched query: maximum impact 2
ignored: 2
- Wed Nov 13, 2019 4:23 pm
- Forum: Game Archive
- Topic: KOF: Maximum Impact Regulation 'A' (Arcade) .pak files
- Replies: 0
- Views: 1038
KOF: Maximum Impact Regulation 'A' (Arcade) .pak files
Hello, I was looking at the files for the Arcade version of this game (which uses Renderware of course) and i noticed that it's a little bit unencrypted. I looked through the headers of some of the paks - PLYM - .dff models PLYT - txd textures PLYI - most likely hair and item meshes PLYA - anm anima...
- Wed May 25, 2016 2:52 pm
- Forum: 3D/2D models
- Topic: King of Fighters: Maximum Impact .anm motion files
- Replies: 0
- Views: 1082
King of Fighters: Maximum Impact .anm motion files
https://mega.nz/#!D4Z2wCCI!xDnhXUnQzQgc ... dDOVYD9s_8
Are there any scripts or programs to view or extract amimations from them.
Are there any scripts or programs to view or extract amimations from them.
- Fri Feb 19, 2016 2:35 pm
- Forum: Game Archive
- Topic: [Help!]king of fighters maximum impact series .pak
- Replies: 0
- Views: 1026
[Help!]king of fighters maximum impact series .pak
I have to try to write my first script of QuickBMS for KOF MI Because I wan't that model.But I'm newbie.I can't use it professional.I wan't someone to help me to write this script. If someone help me.I very very thank for who have try to help me in this case. This is simple file http://www.4shared.c...
- Wed Sep 09, 2015 2:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591920
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
... and matched the UN ARC to that. I'm now trying to identify which is impact force, maximum effective range, shot grouping, ect.
- Wed Jul 01, 2015 5:43 pm
- Forum: Game Archive
- Topic: [PS2] The King of Fighters: Maximum Impact (.pak)
- Replies: 0
- Views: 1150
[PS2] The King of Fighters: Maximum Impact (.pak)
From what i can tell, the game uses Renderware and the pak files are encrypted. Anybody help me on this?
https://www.dropbox.com/s/zkli2igq7sqq0 ... 0.pak?dl=0
https://www.dropbox.com/s/zkli2igq7sqq0 ... 0.pak?dl=0
- Sun Jun 28, 2015 11:38 pm
- Forum: 3D/2D models
- Topic: [PS2] King of Fighters: Maximum Impact 1 pak files
- Replies: 0
- Views: 990
[PS2] King of Fighters: Maximum Impact 1 pak files
From what i Understand,the game uses the renderware engine and the models seem to be in the pak files inside the all.afs. any program that'll crack them?
https://www.dropbox.com/s/zkli2igq7sqq0 ... 0.pak?dl=0
https://www.dropbox.com/s/zkli2igq7sqq0 ... 0.pak?dl=0
- Fri Jul 25, 2014 4:01 pm
- Forum: 3D/2D models
- Topic: [Request] King of Fighters Maximum Impact Regulation A
- Replies: 2
- Views: 1934
Re: [Request] King of Fighters Maximum Impact Regulation A
As I stated on the topic, I did extract them, but I couldn't find that script by that Fat Duck
- Fri Jul 25, 2014 2:10 pm
- Forum: 3D/2D models
- Topic: [Request] King of Fighters Maximum Impact Regulation A
- Replies: 2
- Views: 1934
Re: [Request] King of Fighters Maximum Impact Regulation A
You need to unpack afs to pak
using afs unpaker
subsequently using a script by Fat Duck
using afs unpaker
subsequently using a script by Fat Duck
- Thu Jul 24, 2014 1:26 pm
- Forum: 3D/2D models
- Topic: [Request] King of Fighters Maximum Impact Regulation A
- Replies: 2
- Views: 1934
[Request] King of Fighters Maximum Impact Regulation A
Hi, I would like to know how could I rip the character models of this game, there was a similar topic like this but it was back in 2011, and it included something about a MaxScript, and fixing something that most of the links are dead. I suppose it's the PLAYER.AFS file, where the characters ...
- Fri Mar 28, 2014 7:50 am
- Forum: 3D/2D models
- Topic: (Request) King Of Fighters Maximum Impact model rip
- Replies: 20
- Views: 17134
Re: (Request) King Of Fighters Maximum Impact model rip
Any info on this? How can one extract the *dff.pak files?
- Wed Dec 18, 2013 12:31 pm
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 57903
Re: $15 for importer/exporter for Girl Battle Hentai Super B
... to be more noticeable while jerking off in front of the monitor for a maximum impact...) :twisted:
- Tue Nov 12, 2013 3:30 am
- Forum: 3D/2D models
- Topic: (Request) King Of Fighters Maximum Impact model rip
- Replies: 20
- Views: 17134
Re: (Request) King Of Fighters Maximum Impact model rip
Its just a function just add it to any script.
- Tue Nov 12, 2013 3:17 am
- Forum: 3D/2D models
- Topic: (Request) King Of Fighters Maximum Impact model rip
- Replies: 20
- Views: 17134
Re: (Request) King Of Fighters Maximum Impact model rip
fn int2bin val = ( local ary = #() if val <-1 then val += 256 --convert signed byte to unsigned byte if val >= 128 then (append ary 1 ;val-=128) else append ary 0 if val >= 64 then (append ary 1 ;val-=64) else append ary 0 if ...
- Tue Jul 17, 2012 7:54 am
- Forum: 3D/2D models
- Topic: Personal Games Repository
- Replies: 28
- Views: 9673
Personal Games Repository
... mythology aika online aion aliens vs predator 2010 ano 2027 ar tonelico ar tonelico 2 arc rise ... iv oblivion gold edition the king of fighters maximum impact the last remnant the sims the sims 3 the void the ...
- Thu Apr 12, 2012 7:28 pm
- Forum: 3D/2D models
- Topic: Request: King of fighter 2006 3d model !!!
- Replies: 3
- Views: 1536
