Search found 20 matches
- Wed May 26, 2021 9:07 pm
- Forum: Graphic file formats
- Topic: Spider Man 3 The Game (X360) - getting textures
- Replies: 6
- Views: 373
Re: Spider Man 3 The Game (X360) - getting textures
Do you have any ideas what it could be? It could be some kind of xbox swizzling method. There was a documentation with detailed explanation available few years back https://forum.xentax.com/viewtopic.php?t=10857 but I think it can be lost now according to the replies in the topic. There are also th...
- Wed May 26, 2021 6:37 pm
- Forum: Graphic file formats
- Topic: Spider Man 3 The Game (X360) - getting textures
- Replies: 6
- Views: 373
Re: Spider Man 3 The Game - getting textures
Yeah, you could use rawtex or texture finder for this task https://forum.xentax.com/viewtopic.php?t=15540 Thanks for the answer! I tried all programms from this link. Texfinder and rawtex was closer than others. But there are artifacts on texture: https://sun9-25.userapi.com/impg/f3vU5tSj_A5FkODNjm...
- Tue May 25, 2021 11:39 pm
- Forum: Graphic file formats
- Topic: Spider Man 3 The Game (X360) - getting textures
- Replies: 6
- Views: 373
Re: Helping with converting HEX to textures
Spider Man 3 The Game. Extention of archives is *XEPACK. There is solved solution for getting textures from pc version of this game, but nobody can did it with xbox version of game. People who can write script also got stuck. And I decided to get textures without scripts... Do you have any ideas how...
- Tue May 25, 2021 4:28 pm
- Forum: Graphic file formats
- Topic: Spider Man 3 The Game (X360) - getting textures
- Replies: 6
- Views: 373
Spider Man 3 The Game (X360) - getting textures
Hi everyone I want to get textures from game archive. This is game for xbox 360 and TextureFinder doesn't working normally. So could anyone help me? How to understand where texture beginning, where it's ending and what size it got? sample here: https://mega.nz/file/oA1UwJba#3p_Nvf7T92VaTI_yUJiNHkpQ0...
- Mon May 10, 2021 1:03 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
I've had a look, but I'm not sure either. It's a bit of a weird format, but as Luigi says, sometimes if the format can't be worked out properly then you might need to extract the files manually with a hex editor. Yeah, I tried to find the way to extract textures from hex. The only way I found is Te...
- Sun May 09, 2021 1:58 am
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
Yes, if you add the following line at the very start of the script, it will decompress the NCH.XEPACK files: Endian Big It looks like that's the only change needed, at least for the XEPACK sample, so it should work fine with the others. And also it has appeared new problem. I asked Aluigi if he cou...
- Sun May 09, 2021 1:18 am
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
Oh yeah, It really works, big thanks for all!!!
- Fri May 07, 2021 6:54 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
If you delete the following line: XMath ENTRY "OFFSET - (ENTRIES * 0x10)" And replace it with: Math ENTRY = 0x3c0 (or whatever it is) OMG, YES!! It really works! This string is working for most of all other files! Math ENTRY = 0x3c0 Great thanks for you!!! Now I got the last problem, It looks like ...
- Thu May 06, 2021 11:28 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
- Thu May 06, 2021 10:47 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
The way it was calculated was to look for the hex sequence 0xa1a1a1a1 and subtract the size of the file table to get the start, but this didn't always work. The file table usually starts at 0x394 in GAME.XEPACK, 0x368 in GAME.PCPACK, somewhere after the string of 0x01 bytes. In LOCATION_BLACK_CAT_1...
- Thu May 06, 2021 12:08 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
Having looked at the other samples, some of them don't fit the logic of my script. Some of them have the file table starting in a slightly different place. There's no obvious offset to the start of this table because the logic used doesn't always work, so I'm stumped on how to calculate it accurate...
- Tue May 04, 2021 5:48 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
You shouldn't need to change the file data at all - it looks like you've swapped every 4 bytes in the whole file, as all of the texts etc. are the wrong way round. This definitely won't work as Big Endian only applies when reading numbers; any strings should remain the same, although there are expe...
- Mon May 03, 2021 8:26 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
Yes... If the format is identical, then it might be enough just to set any scripts to read Big Endian instead of Little Endian on the PC version. Hello again! So I found the way to swap endianness from big- to small-. But now *36 script-extractor says that offset if wrong: Wrong offset, so we try a...
- Sat May 01, 2021 10:35 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
Yes, everything is mirrored because the XBox format is Big Endian, so numbers and strings are the other way around compared to the PC version. Any scripts that reads those files need to take into account the difference and read them accordingly. If the format is identical, then it should be a case ...
- Sat May 01, 2021 9:00 pm
- Forum: 3D/2D models
- Topic: Spider Man 3 XBOX 360
- Replies: 26
- Views: 1261
Re: Spider Man 3 XBOX 360
Yeah, it looks like the original Python script had the extension in hex, so just a quick modification to my script: s3.zip So interesting.. *36 files from PC and XBOX seem to be similar, but all words and strings in XBOX file looks like.. Mirrored? Do you know how to fix it? https://sun9-35.userapi...
