Search found 10 matches

by dzika
Sat Jun 26, 2021 6:36 pm
Forum: Game Localization
Topic: Remember me - subtitle position
Replies: 9
Views: 427

Re: Remember me - subtitle position

It looks like you used this method: make the metrics of the letters higher! My method is to reduce the value of Y-offset. My question is, is there a way to remove the Outline from the translation? Sure, maybe something like changing the Outline's color to transparent/white. But to find that value i...
by dzika
Fri Jun 25, 2021 7:50 pm
Forum: Game Localization
Topic: Remember me - subtitle position
Replies: 9
Views: 427

Re: Remember me - subtitle position

Use this file only for subtitles font (maybe helvetica or liberation).
by dzika
Thu Jun 24, 2021 12:30 pm
Forum: Game Localization
Topic: Remember me - subtitle position
Replies: 9
Views: 427

Re: Remember me - subtitle position

Upload your modified "DialogFont.Font"
by dzika
Wed Jun 23, 2021 8:45 pm
Forum: Game Localization
Topic: Remember me - subtitle position
Replies: 9
Views: 427

Re: Remember me - subtitle position

Is it GFX or bitmap font ?
by dzika
Wed May 26, 2021 9:54 am
Forum: Game Localization
Topic: Death Stranding Core Localizaition file
Replies: 6
Views: 1344

Re: Death Stranding Core Localizaition file

Extract only.
by dzika
Fri Dec 11, 2020 3:55 pm
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 15576

Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Here's my hook for filenames.
If you want to contribute to Cyberpunk 2077 modding tool, please use this.

Download

Currently missing filenames is about 50.000 / 600.000 knowed filenames.
You can download knowed filenames here.
by dzika
Thu Dec 10, 2020 10:45 am
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 15576

Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

cjdung wrote:
Thu Dec 10, 2020 8:08 am
How can we deal with the .dat file or anyother type of files extracted from quickbms?
It will be nice if someone can make tools for this. :D
https://github.com/rfuzzo/CP77Tools
by dzika
Tue Dec 08, 2020 7:16 pm
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 15576

Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Haoose wrote:
Tue Dec 08, 2020 6:02 pm
What about filenames?
And where game texts? )
It use some hash for file names just like Watch Dogs, Hitman, RE engine, etc.
So we must hook filenames. Maybe Ekey will do it. :D
by dzika
Tue Dec 08, 2020 10:47 am
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 15576

Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

rfuzzo wrote:
Tue Dec 08, 2020 8:04 am
does anyone have an oodle kraken decompression tool?
You should call decompress/compress functions from oo2core_"version"_win64.dll

https://github.com/Crauzer/OodleSharp
https://zenhax.com/viewtopic.php?t=7292
by dzika
Tue Dec 08, 2020 5:10 am
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 15576

Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Oodle compress for KARK idstring "RDAR" get Version long get offset_table longlong goto offset_table getdstring unk 16 get numChunk1 long get numChunk2 long get unk long savepos OffsetChunk1 xmath sizeChunk1 "56*numChunk1" getdstring Chunk1 sizeChunk1 savepos OffsetChunk2 goto OffsetChunk1 for j = 0...