Search found 10 matches
- Sat Jun 26, 2021 6:36 pm
- Forum: Game Localization
- Topic: Remember me - subtitle position
- Replies: 9
- Views: 427
Re: Remember me - subtitle position
It looks like you used this method: make the metrics of the letters higher! My method is to reduce the value of Y-offset. My question is, is there a way to remove the Outline from the translation? Sure, maybe something like changing the Outline's color to transparent/white. But to find that value i...
- Fri Jun 25, 2021 7:50 pm
- Forum: Game Localization
- Topic: Remember me - subtitle position
- Replies: 9
- Views: 427
Re: Remember me - subtitle position
Use this file only for subtitles font (maybe helvetica or liberation).
- Thu Jun 24, 2021 12:30 pm
- Forum: Game Localization
- Topic: Remember me - subtitle position
- Replies: 9
- Views: 427
Re: Remember me - subtitle position
Upload your modified "DialogFont.Font"
- Wed Jun 23, 2021 8:45 pm
- Forum: Game Localization
- Topic: Remember me - subtitle position
- Replies: 9
- Views: 427
Re: Remember me - subtitle position
Is it GFX or bitmap font ?
- Wed May 26, 2021 9:54 am
- Forum: Game Localization
- Topic: Death Stranding Core Localizaition file
- Replies: 6
- Views: 1344
Re: Death Stranding Core Localizaition file
Extract only.
- Fri Dec 11, 2020 3:55 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 15576
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Here's my hook for filenames.
If you want to contribute to Cyberpunk 2077 modding tool, please use this.
Download
Currently missing filenames is about 50.000 / 600.000 knowed filenames.
You can download knowed filenames here.
If you want to contribute to Cyberpunk 2077 modding tool, please use this.
Download
Currently missing filenames is about 50.000 / 600.000 knowed filenames.
You can download knowed filenames here.
- Thu Dec 10, 2020 10:45 am
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 15576
- Tue Dec 08, 2020 7:16 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 15576
- Tue Dec 08, 2020 10:47 am
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 15576
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
You should call decompress/compress functions from oo2core_"version"_win64.dll
https://github.com/Crauzer/OodleSharp
https://zenhax.com/viewtopic.php?t=7292
- Tue Dec 08, 2020 5:10 am
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 15576
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
Oodle compress for KARK idstring "RDAR" get Version long get offset_table longlong goto offset_table getdstring unk 16 get numChunk1 long get numChunk2 long get unk long savepos OffsetChunk1 xmath sizeChunk1 "56*numChunk1" getdstring Chunk1 sizeChunk1 savepos OffsetChunk2 goto OffsetChunk1 for j = 0...
