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Search found 6 matches
- Tue Dec 01, 2020 7:42 am
- Forum: 3D/2D models
- Topic: How to extract the model and maintain the posture in the game?
- Replies: 3
- Views: 738
- Sat Nov 28, 2020 11:52 am
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 19210
Re: Doom Eternal *.resources unpacker
wow, It's complicated, I like mechanical hell
- Sun Nov 22, 2020 4:50 pm
- Forum: 3D/2D models
- Topic: How to extract the model and maintain the posture in the game?
- Replies: 3
- Views: 738
Re: How to extract the model and maintain the posture in the game?
Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip. Than...
- Sat Nov 21, 2020 2:26 am
- Forum: 3D/2D models
- Topic: How to extract the model and maintain the posture in the game?
- Replies: 3
- Views: 738
How to extract the model and maintain the posture in the game?
Hello everyone
NinjaRipper is T-POSE, I don’t want T-POSE
NinjaRipper is T-POSE, I don’t want T-POSE
- Mon Nov 16, 2020 3:20 pm
- Forum: 3D/2D models
- Topic: How to Ripping the model of CEMU (WIIU Emulator)?
- Replies: 1
- Views: 1082
Re: How to Ripping the model of CEMU (WIIU Emulator)?
Anyone, thanks
- Sat Oct 31, 2020 3:12 am
- Forum: 3D/2D models
- Topic: How to Ripping the model of CEMU (WIIU Emulator)?
- Replies: 1
- Views: 1082
How to Ripping the model of CEMU (WIIU Emulator)?
He uses OpenGL and Vulkan, not D3D
