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- Thu Sep 30, 2021 1:12 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171827
Re: Detroit Become Human tools (PC, PS4)
Are messed up UVs a known issue? I stumbled upon this on Connor's eye mesh, someone said the issue had to do with mirrored UV maps. You can replicate this by extracting "D0F" (Connor's main model) and importing it into Blender and checking the UVs on his eyes. there is NO issue. You just ...
- Wed Sep 29, 2021 5:32 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171827
Re: Detroit Become Human tools (PC, PS4)
Are messed up UVs a known issue? I stumbled upon this on Connor's eye mesh, someone said the issue had to do with mirrored UV maps. You can replicate this by extracting "D0F" (Connor's main model) and importing it into Blender and checking the UVs on his eyes.
- Mon Jan 04, 2021 3:30 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171827
Re: Detroit Become Human tools (PC, PS4)
Does anyone know how to get materials to load? the output file looks for materials called m_<number> but the textures are just <number>
