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- Mon Nov 02, 2020 9:07 am
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Sorry for the lack of update/release, I went very deep in the rabbit hole of supporting characters. Scimitar allows designers to override pretty-much any properties when spawning characters. Supporting this ended up requiring major changes to fundamental pieces of code. This is for example used in A...
- Thu Oct 29, 2020 10:55 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
This pulled me into the rabbit hole of fixing characters, and made some good progress.
- Thu Oct 29, 2020 5:57 am
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
It already does support them, although it's a bit broken, and map only. Haven't looked at characters in those, but there is nothing that would prevent me from implementing it given time.
- Wed Oct 28, 2020 7:55 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
I also had animation working around the same time, albeit with busted skinning in this screenshot.
- Wed Oct 28, 2020 7:55 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Correct. It's actually already in there, but in a broken state right now.
Here is a screenshot of the tool when character loading was working (this is early 2013). I've been working at restoring character loading so hopefully sometime soon.
- Fri Oct 23, 2020 1:18 am
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Mmm, I'm pretty sure there is USD plugin for Maya and Max. Blender support is in development. Unit and UE4 already support it. Might not be full support, but what I need is pretty simple mesh/material/texture. The advantage of USD is that you can load on demand the assets, so you could have a whole ...
- Thu Oct 22, 2020 10:06 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Stutter are due to loading more data in a single threader way. This should improve over time. On very demanding games (syndicate and later due to the way they handled some stuff differently compared to earlier games), it's better to toggle "Freeze Camera" as it stops all loading and keeps ...
- Thu Oct 22, 2020 9:20 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
I think the best I could do would be to make ue4 plugin and import the maps inside of UE4. But not even sure it would be able to cope with it nicely. But might be worth a try.
- Thu Oct 22, 2020 9:19 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Exporing meshes would not be a giant issue. But exporting a complete city would be tricky. I don't think blender or any other program would load the full high poly map of say Greece
- Thu Oct 22, 2020 8:25 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
- Thu Oct 22, 2020 8:21 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Really need to get the lighting back into a functional state
- Thu Oct 22, 2020 8:18 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Some of the interesting maps in ACU includes the Prologue, Rebirth Ritual (I used that map a lot for early ACU implementations). The maps labelled LGS are a bit less interesting in my opinion. For Rebirth Ritual, make sure you enable all the data layers in World>Data Layers as part of the maps are l...
- Thu Oct 22, 2020 8:12 pm
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
I have on-going memory optimizations that should reduce the memory footprint, but that's going to take a bit of time. But for now, Unity or later game are definitively pretty expensive on large maps. I should have an update later today or tomorrow fixing AC Rogue and Syndicate that broke at some poi...
- Tue Oct 20, 2020 3:12 am
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Also forgot to say, camera controls are AWSD, and mouse right click for orientation
- Tue Oct 20, 2020 3:09 am
- Forum: 3D/2D models
- Topic: ACViewer: Assassin's Creed games viewer
- Replies: 70
- Views: 19803
Re: ACViewer 0.1: Assassin's Creed games map viewer
Camera speed is controlled by mouse-wheel, but isn't capped. So it can happened that move speed gets very large and you end up lost in the map. I will look at capping the speed properly. When that happen, you can use the menu World>Transition portals to choose a portal and teleport the camera back t...
