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by forgeMaster
Mon Nov 02, 2020 9:07 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Sorry for the lack of update/release, I went very deep in the rabbit hole of supporting characters. Scimitar allows designers to override pretty-much any properties when spawning characters. Supporting this ended up requiring major changes to fundamental pieces of code. This is for example used in A...
by forgeMaster
Thu Oct 29, 2020 10:55 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

This pulled me into the rabbit hole of fixing characters, and made some good progress.
by forgeMaster
Thu Oct 29, 2020 5:57 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

It already does support them, although it's a bit broken, and map only. Haven't looked at characters in those, but there is nothing that would prevent me from implementing it given time.
by forgeMaster
Wed Oct 28, 2020 7:55 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

I also had animation working around the same time, albeit with busted skinning in this screenshot.
by forgeMaster
Wed Oct 28, 2020 7:55 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

erik945 wrote: Wed Oct 28, 2020 10:39 am Do you plan support characters (bones, skin) e.t.c?
Correct. It's actually already in there, but in a broken state right now.
Here is a screenshot of the tool when character loading was working (this is early 2013). I've been working at restoring character loading so hopefully sometime soon.
by forgeMaster
Fri Oct 23, 2020 1:18 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Mmm, I'm pretty sure there is USD plugin for Maya and Max. Blender support is in development. Unit and UE4 already support it. Might not be full support, but what I need is pretty simple mesh/material/texture. The advantage of USD is that you can load on demand the assets, so you could have a whole ...
by forgeMaster
Thu Oct 22, 2020 10:06 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Stutter are due to loading more data in a single threader way. This should improve over time. On very demanding games (syndicate and later due to the way they handled some stuff differently compared to earlier games), it's better to toggle "Freeze Camera" as it stops all loading and keeps ...
by forgeMaster
Thu Oct 22, 2020 9:20 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

I think the best I could do would be to make ue4 plugin and import the maps inside of UE4. But not even sure it would be able to cope with it nicely. But might be worth a try.
by forgeMaster
Thu Oct 22, 2020 9:19 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Exporing meshes would not be a giant issue. But exporting a complete city would be tricky. I don't think blender or any other program would load the full high poly map of say Greece
by forgeMaster
Thu Oct 22, 2020 8:21 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Really need to get the lighting back into a functional state
ACU.jpg
by forgeMaster
Thu Oct 22, 2020 8:18 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Some of the interesting maps in ACU includes the Prologue, Rebirth Ritual (I used that map a lot for early ACU implementations). The maps labelled LGS are a bit less interesting in my opinion. For Rebirth Ritual, make sure you enable all the data layers in World>Data Layers as part of the maps are l...
by forgeMaster
Thu Oct 22, 2020 8:12 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

I have on-going memory optimizations that should reduce the memory footprint, but that's going to take a bit of time. But for now, Unity or later game are definitively pretty expensive on large maps. I should have an update later today or tomorrow fixing AC Rogue and Syndicate that broke at some poi...
by forgeMaster
Tue Oct 20, 2020 3:12 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Also forgot to say, camera controls are AWSD, and mouse right click for orientation
by forgeMaster
Tue Oct 20, 2020 3:09 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 70
Views: 19803

Re: ACViewer 0.1: Assassin's Creed games map viewer

Camera speed is controlled by mouse-wheel, but isn't capped. So it can happened that move speed gets very large and you end up lost in the map. I will look at capping the speed properly. When that happen, you can use the menu World>Transition portals to choose a portal and teleport the camera back t...